"Side note: Can anyone else see the penis in the texturemap on the right?" sigh... now I can A sword with no edge to cut? or is it just hidden in those shots? In all honesty the blade's texture doesn't look like a 256 but more of a 128. Sharpen those handle wraps up. The texture has a nice painterly feel to it. A bit on…
Yep, definitely want to get some different colors and patterns / camos going with later renders. I imagine I will have an initial batch of renders and then follow up in the future with variations / gifs / etc. At this point, I'd like to wrap up this project and move onto learning a new piece of software / new designs so I…
I got a pair that are meant to wrap around the back of your head instead of the top. I wear all headphones like that anyways. Had them a year so far. Still in great shape. They stay on the ear well. [ame="http://www.amazon.com/SteelSeries-Siberia-Neckband-Gaming-Headset/dp/B000W6H6I6"]Amazon.com: SteelSeries Siberia…
well what I meant before was to save the settings as default you revert to the 1st channel hit reset UV channels open the uv editor and then save that state as the default one. If it doesn't work:* re install max * contact Autodesk, or check for updates (I never had this though) * write a script that wraps adding the…
Thank you lads! It's really touching, considering it's just a prototype. I'm going to wrap it up soon and work on other games in order to build up a whole batch of reusable systems in the engine (responsive UI elements, a proper pause, data management...). Other rpg-esque casual games, most likely. Well, i'll be back with…
There's also the issue of asset theft. It's impossible to get a model from some images and/or a video, but as P3D.in and its ilk send clients the model wrapped in a WebGL viewer, there's a lot of easy ways to rip the mesh. You're also asking users to turn WebGL on, which despite assurances from Mozilla, as someone who's…
Alright guys, I decided to wrap everything and finally call it done. I need to work on something else now :D I tried to desaturate, worked a tiny bit on the head and rework the video with more close up of the face. I hope you'll like it : [ame="http://www.youtube.com/watch?v=8Crr5422Gp8"]CRYENGINE 3 - Colonel Jack O'Neill…
Question time. I have the floor in 2 segments, the bare steel floor and the painted floor. When I put this together in UDK, do I want to make the floor out of those static meshes or would I use a brush...? Just trying to wrap my head around the basics...first time really doing an environment using all of my own assets.
This is a relatively basic modeling task. There's no shame in not being able to wrap your head around doing it yet, but it's hard to give specific advice without knowing where you're running into trouble. You should really take a crack at it yourself and then post those results up here. If you absolutely cannot grapple…
Continuation on texturing the pay phone! I am still not satisfied with how the base of the pay phone is looking but I think it just needs more tweaking to get it to look right. I haven't really fleshed out the upper half of the pay phone. I should get to that very soon so I can wrap this piece up and get back to my tractor…