I'm trying really hard to make it not appear like I'm antagonizing the forums. I made the headphones years ago and I wasn't currently working on it. I wasn't struggling with any specific asset. I've been working with PBR for a long time and I'm comfortable doing it. It's just a general question based on observations I've…
Now we just have to wait for a brave person to buy one and give us feedback when it comes out in April. I had the 12WX and sold it after a few months of infuriating usage. While the actual screen size fit perfect for me (just a smidge smaller than my Intuos L 15" draw surface size) the screen resolution was not up to…
This is pure polygon modeling. The 'dreaded' n-gon, and what you might have heard pertains to sub-divisional modeling. Quad based sub-d has long been drummed into peoples' heads. The reason is that they perform more predictably(mathematically) when ran through the smoothing algorithm. Tris and n-gons still subdivide to…
Gentlemen, The solution is very simple. I got really desperate - after reading the official troubleshooting forums, where users got a TIP that reinstall might work = SHOTGUN THERAPY or Flamethrower therapy, whichever you like - that I have to re-install ZB4 R6 after I spent so much time configuring it right. :) Also I do…
From what I know, being aware I might be wrong with those definitions: Diffuse: color map, often mixed with ambient occlusion and some pre-baked or painted light. Albedo (in some cases still called diffuse): color map; contains information about color only, no lighting or ambient baked into it. Specular in old gen workflow…
SECOND IMAGE i messed with the metalness in 3DO. Copied from my post on my blog. So I'm calling this one done for now. I want to take what I've learned on to some new projects. That being said, let me document exactly what I've learned! 1. Cross APP mode using DDO. I've always liked Marmoset Toolbag, and this feature is…
Hi SSkelton. I dont understand the branch coming out of his shoulder. Seems out of place. Design and detailing are not really near the quality of your reference character. There are also anatomy problems with your figure.Seems like you tried to avoid them by covering them up ( woolly jumper). Overwatch characters are…
This here's my first "serious" Mudbox sculpt that I've done (I've tried a simple head before this) and while I'm fairly happy with the result, I've run into a few problems. I could use some help! First is the legs, and the leg pose, something just seems kinda off about them? I can't quite put my finger on it. Then there's…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Great effort this time around all; I loved seeing so many entries for all of our chosen concepts - some of you even managed to finish two props! It's time for our round of voting for July and August just to clarify, this thread will be…
Hi, I know this has been asked several time and for all different solution :D . Ok So i have plain white (sci fi med lab/ Research Facility) style walls. I have added subtle dust dirt all over on texture to make it not look super white, i would say the colour is more like off white (cream). The reason i mention about…