I'm having a bit of trouble understanding this. I'm not sure how to make the tiles transparent, and I can't see the entire graph, which makes it hard to understand how everything is connected. Do you happen to have a graph you could share with me? It would really help me see all the nodes involved.
Hello everyone, welcome to the Bi-Weekly Substance Challenge. Like the previous challenge that was ran by Tejay, this is going to be running everyone 2 weeks to give people a little longer to work on the materials. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find…
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
Sonicblue - i know those website are different owner i just Google and share with you my thought , those website looks like this guy is probably the guy I'm talking to in the Skype . skybones - i think you right but after almost finish the all work i will give him the model . i hate when i start a project and never had the…
Hello Polycount Community :) I am new in 3D modeling and game development & want to improve my skills and gain insights into the industry; I have a background in software engineering and have recently developed a keen interest in creating 3D assets for games. I would like your help on specific question. What are some…
Hello everyone, I’m modeling a moka pot to demonstrate my understanding of topology on my portfolio, as one of the recruiters I talked to suggested. However, I have this problem where pinching and shading issues occur whenever I turn on sub-division. Also, t’s hard to get sharp edges near where four surfaces meet. My best…
Hey everyone, I want to improve my 3D modeling skills and aim to create something similar to the black dragon model below. The model appears to be fully rigged and ready for animation. What software should I learn to achieve this level? Which techniques should I focus on? I’m currently using Blender, but I’m not sure what…
Hi guys, just wondering if I could get a little advice on my hand painted textures for a sci fi scene I am working on. This is the first time I have tried doing this and I just wanted to get some feedback on what you guys think of them as a first attempt and what I could change? And possibly any techniques you guys have…