Putting it all together. I'm left with fur, tweaks, lighting, composition, renders and some post....no pressure. Not happy with the hair cards, but meh...best I could do for now, no time left. :(
O [] O [] X /\ UP DOWN LEFT RIGHT UP DOWN LEFT RIGHT Greatest days ever. It only works in games that they know youll be satisfied by making your own fun.
You can also get it having the "center" in the bottom left corner if you want to. Just add 0,-1 to the texture coordinates. Now the center is in the bottom left corner and tiles from there.
I would pull that fabric piece you have between each zipper tooth to the left until the left side was flat and bake it with a straight edge instead of modeling each tooth out.
Ok did a bunch of changes on the arms and chest area... and tried to align the eyes with the helmet... on the right i have the eyes aligned to the model.. on the left i have it the same size as previously: So which is better left or right?
Ok ill do it ! I have oe question left: My teacher doesnt stop saying that this looks too much like a videogame How can I change that? I dont have any idea left...
The Last of Us story DLC teaser. Left Behind! [ame=" https://www.youtube.com/watch?v=f6V0HNNHQK4&feature=c4-overview-vl&list=PLol_ykYs3OQ4ix_1XigcaB44jvjDU0-wz"]The Last of Us: Left Behind Reveal Video - YouTube[/ame]
If that still happens despite the smoothing you can try adding an edge across that polygon on the opposite of the crease(if the crease goes from top-left to bottom-right create an edge that goes from top-right to bottom-left).
@Hupie I used this, along with an ordinary mouse placed on the floor. Controlled the mouse with my right foot, and the pedals with my left. The pedals were bound to Right/Left/Middle click, and the key assigned to activate Dragon dictation.
Hello everyone! I wanted to share this with the Community. It's a collection of blueprints I created that are designed to make level design, blockout, and updating as quick as possible. There are 9 different blueprints that can be used for a broad variety of things, anywhere from deforming mesh, to duplicating assets…