Something I just found again on a drive of mine: subdiv topology for human bodies from the early 2000's by Steven Stahlberg, an artist back then renowned for his female models aka hot chix. :p He used to post on Polycount at least for a while. Note the use of ngons and triangles to create uneven shading on the subdivided…
I had the great pleasure of working with Naughty Dog again, this time remotely through Sony San Diego. I was brought in very early to the Last of Us, and was so entirely stoked for the idea of this game. Like always it was a blast working with this group of people, and as you all know, the game came out amazing! If you saw…
I have another question. Can I somehow create a low-poly mesh for piping? I want to make sofa pillows with thick piping along the seams. The problem is, however, is that I can easily make a low-poly version of the pillows themselves inside MD, but I can't seem to find a way to reduce the topology for piping. And doing…
I am dyslexic as well and I have always excelled in my art classes over classes that involved reading. My father is the same way only he somehow overcomes it with being an engineer where there is a high amount of reading involved, more power to him. I Recall a fun story about a history class I attended ( while i thought i…
I'm currently studying at Derby University doing Computer Games Modelling and Animation and the course is really good - it has its flaws but overall its a real great course to be on. We have a guy named Dave Wilson leading the course (worked for Evolution Studios on Motorstorm), when he took over the course he revamped it…
>>> Final <<< ---------------------------------------------------------------------------------------------------- Hi Everyone, First of all, thanks for checking out this page, it's my first time using polycount and I've heard great things about the community. I'm looking for some constructive feedback and advice on a…
So pedro (Bitmap) just sent me this link, and it has some great break downs / examples of this mod this team is working on for Mount and Blade. It is in polish, but I think you get the idea, some of the more technical stuff I think is dealing with maybe how they work their shaders or something... be kinda cool to get this…
Actually they're both treated the same and are part of the same system. There's nothing from stopping you using a material or a layer to control a rig. While that might be rare, many of the 'hypershade nodes' are often used to create rig controls. In this tutorial to create a stretchy spline IK, the author uses a…
"The Thayan Wizards were a formidable foe, but its been a peaceful year for Verasia since their defeat. The Clan Leaders however still sleep with one eye open. We have to be ready." - Townsman. Verasia is a personal project of mine that tells the tale of a medieval town which is led by sorcerers. Check out the full Project…
Hi there. I've been modelling 3D art for a couple of years now. But despite that my normal map, baking and retopology skills aren't that great. I've tried various methods creating normal maps and textures. But to be honest every method I've tried turns out pretty ugly various problems include artifacts, stretching, blurred…