The last thing he truly felt, he thought, was the sharp pang of freezing seawater on his tongue. Unremarkable for a sailor, perhaps, but it was all he had. Even now. Oceanwater, grimy and dark and relentless, choked him on all sides. And not a drop to drink. A glimmer of scales. Funny how the damn things flickered around…
Hello. Looking for new work as Animator and VFX Artist. Here are my works: 3D game reel https://youtu.be/Ad4qmkQCNyA?feature=shared Slot gameshttps://youtu.be/OicQj9hKMoM?si=1dhjBhk32JMg1tHT VFX https://youtu.be/uEMpqu-3AL4?feature=shared 2D game animation reelhttps://youtu.be/cMwwHzavo4M Contact me: artur-huk@rt-pro.com…
Hello! I work full time and have spent the last 2 years or so teaching myself UE4, Blender, Photoshop and Substance Painter in my spare time as a hobby. I've created Roxie with the goal of creating a 3D stylish action game (Devil May Cry, God of War, Bayonetta, etc.). The character model needs to be capable of pulling off…
Hi! The pattern of the stone wall (second material) looks a bit unnatural. I think this is because of the sharp thin stones and wide gaps (in some cases wider than stones) and the way the stones are stacked (many poles, no rows/layers, little overlap of stones, would work more for ground),. Keep it up!
We're looking for a skilled Blender artist with a strong creative eye to transform 2D illustrated cityscapes into optimized 3D environments for our interactive web experiences. You'll be the technical bridge between our hand-drawn illustrations and real-time Three.js implementation. What You'll Do * Create 3D blockouts and…
Amazon also shares a calibrated set of studio HDRs, I’ll see if I can find the public link. They’re a bit overlit for my tastes, a ton of bounce so it’s a bit difficult for judging shading. But they’re purposefully grayscale so no color cast.
Your portfolio looks good. Modeling is solid. The edges on your high-polys are too sharp though. Your textures leave room for improvement. Right now you are mostly using base materials with a generic cloud texture. The edge wear and dirt looks generic too. Think more about how objects are used and where edges are getting…
Threewave Software Inc., located in beautiful Yaletown, is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…