I like those glow ball plants. Really nice touch. I dont like the scratches on the metal, looks too placed. theres 2 ways i do em. 1 find scratches already done and then overlay it. Or put your brush to 1 choose white, go nuts and then edit it slightly. Play with the opacity and tune it down after. maybe set the erase to…
Hello I have been using 3ds Max 2012 student edition 64 bit at University and at home. These are two renders with exactly the same setup but one has much better results. You can see the first attachment (rendered on my home computer) is a much poorer render than the second one which was rendered at University. I no longer…
hey everyone Im currently using 3ds max 8 and im trying to to get my character to have a nice cartoon inky outline but no shade to him. Ive applied my base color map to him and it works fine, but im also trying to apply a spec map and a alpha map to him. But I cant find the settings to do so, does ink and paint even…
can someone shed light as to what the hell is going on here? I didn't set the keys, but they look different than what I normally see, the key markers are diamonds instead of the usual circles. I can't get them to show the curve handles. if I click set tangents to spline I get the odd spikey curve on the left. If I set…
Alright so here I go again, another character. Going to record this one on poylcount and artstation. I won't bother posting all the reference I used but I will post what led me to make this man (he isn't finished at the time im writing this 11/10/2019 EU). First stage: The idea I always wanted to make something simple, I…
Sorry to resurrect an older thread, but I'm currently encountering this problem again. I've no idea what the heck I was talking about by setting the Reflectivity from Specular to Metalness . o_O That makes no difference. I've gone back over the video that was posted above too. Even just importing the model in, without…
Since it's auto generating it might be that it uv'ed a split right down the center for that second uv channel. And then when it renders the lightmap, its at such a low resolution that any difference shading is really obvious. You might be able to check and make sure in the model viewer and just looking at the uv's. If…
So, this was a quick paintover I made of the main wall. It's pretty quick and dirty but I wanted to get it out there and get some peoples opinions early. Nothing is 100% set so if you see something you don't like or think could be better planned, let it rip.
I found I can work around it if I set the mudbox camera to trackball mode and use the f key (a lot) but I do get a bit disorientated working like this. At least it gets the job done. Will see if the shop will let me try one out. Cheers :)
hello everyone, Jeep willys MB.... decided to make this one as detailed as my skill allows me to which I hope will become a bit better once I am done with this model and I really hope some of you will guide me throught it if you see me making a mistake here or there. I don't really know the purpose of this model, whether…