Hello guys!!! I was wondering if anybody has an idea of how to achieve this result in UE5? I have a tilable texture like this one in my scene, and to add some variation I want some of the stones/bricks to be covered in dirt, or at least the lower parts of some of them. My guess is this is not vertex paint, and I don't know…
I'm new to 3D and texturing and recently started using maya, substance designer and painter. So what would be the best way to make this kind of thing? Is each brick modeled and sculpted? Or is it a simple low poly arch and the height map is doing all the work?
code crunch is complete. Got all the basic system in and working. Came up with a developer camera system that allows me to build environments how I want with the 2d camera and it will see through anything. It's a material trick. Once the look is right with foreground middle ground and background then I'll turn off the auto…
Yeah, bricks need some more work. Try playing a bit with their shapes rather then the boring rectangular look. Also, get some vertex AO going. :) Cool stuff overall though dude! Totally digging those handpainted textures.
Ooo cool, cod4 is still one of my favorite games. Anyway i like what youve got so far, maybe you can chip away some of the plaster and show some bricks through like in your reference.
i'm with bbob, that layout is really nice, your current one is good, but i don't like the brick texture background, it's too noisy and distracting. m4 looks great so far, very good attention to detail and hard surface work
working on a wall now, my downfall, or one of them at least, i think is design. With this piece i'm attempting to step out of my comfort zone of just sculpting brick walls and try add some architectural flair Feedback welcome
So is Sony charging $100 to do something the owner can perform themselves? laaaaammmmme! Sony bricked my PS3 and wants 100 to fix it (I mean, you can fix a red ringed 360 yourself but it's significantly more involved)
@gsokol I saw the brick material too flat, so maybe I contrasted it too much. About the scale of the textures, I wanted them to look different and maybe it's a lot. I apreciate really much your feedback :smile:
For the walkway, I would at least have it dip a bit in the center and maybe push and pull some verts for irregularity. The rest can me handled in materials(unless you want to mix in a few geo bricks sticking up just for fun.)