COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hey everyone my name is Durraiz Alvi, I have started a company called Capricorn Games and am here to talk about our new project. We are a New York based company looking for talented artists! Our first game is a mobile platform game for iOS and Android. The game is called Voidshard. Voidshard is a HD, Free-To-Play RPG with…
Hello fellow Devs! I keep this short and simple. My name is Ty and i am the Founder of Interlight Studio, a small independent game development team formed by talented individuals worldwide. We are seeking talented, creative individuals for the development of our current project. We're passionate, serious, open minded,…
I've got no idea what a micro shadow is but ... Assuming you have screenspace AO (or equivalent) an ambient occlusion texture should look like a cavity map - i.e it should only be dark in cavities and white everywhere else. The screenspace AO takes care of the larger scale ambient occlusion. If the texture is mostly gray,…
if you already have an idea where you want to work, then somebody familiar with that studio or similar might be able to give a solid answer whether or not your current portfolio is in the ballpark of being hirable or not. Depends on what $800 is to you, but if you aren't demonstrating the same quality of work as people…
Hello. I'm pretty much modeling this For a while now. I would like to get tip or critique from this. http://fav.me/d49zdtr I'm trying to go for something anime with normal and specular detail. I have seen Some games that went with anime style (Catherine for Example) but I haven't seen them with more realistic detail other…
So, I'm pretty tired right now so I'll keep it short and sweet for the most part. This is a prop I made for my close to end of school Senior Project course. It is a Warhammer 40K Ork force Field Generator I modeled just from a picture of a tabletop gaming model unpainted. I did use the Quixel Suite for this because I…
I think you just need to emulate the Gothic II lighting better, if you want to match the original look and feel. Looks like they used very simple shaders, with only diffuse and specular, and some baked low-res shadow maps. This was fairly common for games in the early 2000's.
Hello again! Done some more work on this project since my last update, even doing some lighting tweaks as I wasn't fully happy with the super soft lighting of my original setup. Here are my shots so far that I want to push further and focus the detail on, based on what's in frame here. The task I put the most time into for…