Hi guys, I've set up the previous Quixel suite to export through our texture pipeline and get it into our engine with packing and stuff using the really robust calibration files Quixel's provided. I had a few questions as I migrated it to work with Quixel Suite 2.0.4 The problem I'm having is no matter whether I return…
Ancient Greece Volume I is a collection of more than 20 models created for an environment in Ancient Greece. It consists of the following: - Doric Temple - Tholos (circular) Temple - Amphitheater - Small farmer house - Big two story farm house - Farm wooden fences - Farmer Wagon - Small farmer cart - Set of farmer tools…
I have some explanations in my sketchbook, very low spec from a mobile game done in Unity, might help? https://polycount.com/discussion/160691/sketchbook-eric-chadwick
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. INT is an upcoming Science Fiction RPG that has been in continual development for several years. The team is in need of a Level Editor and Designer to join the team to work on the…
Hi Folks, Got a shader creation question for the UDK shader gurus on here. I'm busy teaching myself UDK and as an experiment I've been trying to implement a shader in the UDK material editor that would give the illusion of the game world being curved. I found an example of a cylindrical world shader for Unity and tweaked…
Hi SpeCter, Not rude at all - frank & to the point. Nothing wrong with that. To address your points : 1. There isn't much point showing off prototype placeholder art other than to demonstrate concepts to site designers. 2. The html site design is early placeholder too. Sorry to hurt your eyes. 3. Yes, you're right, it's…
Hey guys i am currently working on a Art test for a Prop and i am having this weird texel density issue. It's quite a small prop compared to a Human scale. It's 30CM tall and 25 CM Width and Depth. I was told to use Maya 2019 and Painter 2019 and one 1024 Map. The asset seems to require atleast 20 - 30 Pixels per unit for…
Hello I'm trying to add some of my assets to unreal's asset store, but I'm struggling quite a bit since I've only worked with Unity. I have this unrigged torture chair asset that doesn't contain animations. It is divided by the main body, and then all the components that I want to be possible to animate in unreal. So in…
@KingKellogg Thank you very much! @Leinadien I would like to try that in Zbrush, but this project is made only with blender, I would like to try that normal technique though >.< My project is finally done! Just some tiiiny little trouble that I don't know how to solve. This is the final look of the character editor (I made…