Man would you guys stop typing to sooo tiny I can hardly read what is on the scree.... On the serious side my eye sight has been getting better each time I go to the eye Dr. It seems to happen in my family, eye sight gets worse until early 20's then slowly switches from near to far sightedness, in that time appearing to…
Planetrism is a Virtual Reality game about colonisation of alien planets. It will have RPG elements and has a grand story with different characters, history and locations. Multiplayer might be something that we are going to do in the future but right now our focus is in single player experience. We are using Unreal Engine…
What is in the render window isn't correct and should always be ignored. It is a full render including the scene lighting (even scenes with no lighting still have the default light(s) behind the viewport camera). But if you don't want the actual shadow map, then you should render a diffuse map with lights and shadows…
Hey! I'd love to give some critique. The cave entrance looks like you've built it with meshes which were meant to be boulders. It's kind of a weird collision of round rocks, and it doesn't look too natural. I would rather see some writing on the sign, or cute food drawings, than a few wavy lines (artistic difference…
Wow, Thanks for all the love guys. @Der Hollander: I cheated on a lot of the rigging, just because in every pic I see, there is just a mass of ropes and you can't really tell what the heck is happening. I went light on the rigging just so I didn't go crazy, but I might have to reevaluate it if the end effect doesn't seem…
What are the stats on your character? (tri count specifically) What size texture maps are you using? (guessing from the texture sheets 512x512 head, and 1024x1024 body) Personally, I would create the textures off photo references if I were you, unless you are going for a cartoon style. Some people think its like cheating…
Welcome. Along with what MoP has suggested, If it's for an in game character, I tend to 'imagine' a light source very much like she has. Which is somewhat above and in front of the face, with soft edge shadows. Once you've figured out where the light source is, you can paint in subtle form such as cheekbones etc. I aspire…
Thanks for the comparison images, guys. That's really helpful - and cool looking models too! Adding a check box to choose which way the channels should go is very easy. Yes, I will add that to all my shaders. It's a handy feature - especially for a shader that's being used by several different companies. Solving the sharp…
I think your on the right path with the lighitng, but I agree it's too dark in spots. I'd turn up your lights a hair as well as your ambient light. I wouldn't worry about a window or any other light source, you got it right, any more light sources are going to be too much, you just need to spend more time tuning what you…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…