Is there a nice workflow to take some of the shapes I created in NDO to reuse in DDO? At the moment, paths, for example, get destroyed when I convert a path to a layer. I'd want to take that path I just created and reuse that work to help me create a shape in my color id map to give that area a different color. This would…
I agree with Brad for sure on this one! demo reels is a no no for what should only be still images of your work.... NOW! if you want a job in with a studio some day.... trying to become a character designer is a tough one. That is a very competitive area that I would tell most to stay away from. Unless your already…
I am looking for a 3D artist to provide a couple (4 in total) of Models + Textures of Radar Stations/Modules for a modding project for the game "Space Engineers". Contact me for details, you can send me a message here but i will reply much quicker on Discord (@dergrubengraeber). It would of course be great if you are…
Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
Hello! I'm exploring the process of creating a game from the ground up. My goal is to develop a puzzle game where the initial player enters a room filled with playing cards. The player will need to engage with these cards, selecting three to flip over.I was picturing the cards appearing closely as a UI, or possibly they do…
its all a pretty relative thing here... i think that looking at what you see as the good type of "creativity" closer (defining it if you can) and doing drugs yourself is the only way to find the answer you seek, for yourself. I am not promoting doing drugs. I just think it would be necessary to answer this question to…
Thanks for the responses! @Sean_EG The most important detail of what I'm going for are grooves to create the illusion of separate armor plates. I do in fact have nDo and am pleased with what it's capable of, but I'm not sure how to get a "negative" shape in it. Ndo is great for sculpting raised areas, but I haven't figured…
Humm... that looks promising Eric, but I think it might tile too often around the curls? You could also try Pipe Peel in TexTools http://www.renderhjs.net/textools/ It probably would of been easier to do the hair with rectangle splines, they create great UV's for this sort of thing. It's almost always easier to do a few…
Its great that you are looking for feedback Maximum. In fact when i saw some of your asset textures on skype i was like, "yeah its a great base to work on" and then you say its finished, wait, but thats a start of texturing process :P Even if you go for clean, new materials/textures you need to make them interesting. I…
General Rules: 1) Make it awesome (requires extremely harsh self criticism). 2) If basing off of concept art, credit the artist or company 3) If the artist can be contacted, ask permission to use it in your folio (and if they don't respond, then don't use it... just mpo on that last bit). Using something that is already…