hah yea i was gonna ask that transmission mask for the vegetation, ive been cleaning up the house this morning havent had a good chance to work. im gonna work on getting a better feel from the vegetation and some of the other things that have been mentioned. i tihnk a bump offset might be a very solid solution for the…
It was rendered on a machine I just built this summer - i7 930 @ 3.8ghz and an EVGA GTX 480. :) The LOD popping is really one of the few downsides of the engine in my opinion. I really wish that LODs would fade in vs. pop in (which I think is much more common to see now). On top of that, I had something like 32 vegetation…
Hello Polycount ! it's been a while. For this project, I wanted to create a mood and improve on the far distance vegetation. Then choosing the rice fields and a more open space was a change and a new challenges for me. By doing this environment i've learned a lot but I know that I still have a lot to improve and I have to…
Looks pretty nice so far There are some minor things, first use JPEG at best, thats like 20 MB you posted here and really slow for some people The grass/vegetation is very uniform green and looks like it did grow in a garden, just too clean to be plausible and also very saturated. Its like you used the same color for all…
Love the flow for a tut map, starting out close and then expanding with each new area, especially with a game like crysis. Could you post a top overview please? Other than more vegetation on the land between each area, it looks great. Each area holds its own interesting aspect, which will really reinforce the learning…
Hello all! I apologise if the title made it sound like I had some insight on it - it's the other way around. I'm a newbie modeller, and I'm doing a character with a cape for a game. My problem is: * Should I make the cape with thickness? Or just a planar thing? * (This is more technical and related to Unity) How should I…
Hey Polycount, for the past few weeks I have been working on a vegetation scene comprised of a handful of assets for a CGMA course and build them into a modular environment. I am also attaching my style guide so you guys can see what I used for reference and inspiration. With this piece i tried to reflect a mysterious mood…
oh hey thanks- yeah man- you are absolutely right, I always wanted to do a large vegetation type of environment. In terms of making the palm tress and supporting foliage I'm still working at it and I'm not happy how the trees turned out. I think the solution is to add more palm tree variations and do more passes for the…
Good stuff but i find the images very noisy. There is so much stuff and the shadows create a lot of noise so the eyes have no resting place and get distracted from the focus point. I would use some depth of field to blur out what is behind and before the focus point. As mentioned before, the ditch geometry is very flat and…
Pirate Island: Background Info: Pirate Island: Inspired by the game 'FarCry 3', wanted to make a similar outdoor scene. This was my first outdoor environment scene, so not the best of me and you can expect bad folder system and such, but might help a newbies as a reference or sample. Contains: *Fol_Env_p.upk [Package…