We can transfer normals, weight them, and that's already super cool ! haven't you answered your own question? ..... it's not painting the normals as such but you could create a "coarse" mesh, cage as it were, and use that with "transfer normals" to perturb the normal on the target mesh ?
Hi, This will sound insane. But I'm currently working on a task where I have to upscale a texture and I don't have the high poly for the bake anymore. ( I don't really care about my problem, I'll solve that, I'm just asking for this as an interesting topic/problem to discuss.) So I made a test mesh and I was thinking about…
Working with the UV editor today and noticed the toolbar which included UV co ordinates and snap feature has gone. Looked around on way to unhide it and couldn't see anything. Internet searches turned up nothing relevant. Can anybody help? The toolbar can be seen circled in the image attatched.
Hi all, I can't seem to figure out whether or not Modo supports edge/face constraints like Maya and Max have. Here's an example in Maya. People mentioned using the slide tool but even that seems to not have an "absolute" setting like Maya or Max does. https://i.gyazo.com/1111e5ba3229c186c9ee4db7d14a115f.gif…
https://github.com/sethmeshko/maya-rigging/blob/master/scripts/jfm_set_transform_limits.py Let me know what you think. BTW here is a youtube video on how to use it: https://youtu.be/zPPskDfbslk Thanks
Hey everyone, I've always been inspired when I surf these forums, and now I'm excited to be able to finally submit some content on my own. It's not quite 3d art, but below are my latest Animation and Technical reels from the years I spent at High Moon Studios as well as some of the freelance work I do with 3DMotive.com. I…
The only thing that I can think of to work with this Fenceghast is to place the lights in a Group Folder (like DavidCruz mentioned) and then you can place that folder to the axis point that you're wanting to rotate from. You can then stay in your render cam view and just select your Group Folder and adjust the rotation in…
It's kinda a bug in that it only fucks up when you reload, it should fuck up before that. Anyway I would expect something weird would happen since the eagle is probably skinned and you have modified transforms in the bone hierarchy. Skin seems to hold onto the transforms of bones from when it is first added, and changing…
It's not that it should be avoided. It's that you should know when and why reset the transormation matrix, or else you'll get shit going. And it's not specifically a max workflow, For instance, all bevel/extrude/chamfer mesurements will be wrong as they will apply to the mesh and not take the transformation in account. You…