I honestly would focus on the planes of the face and planes of the body. Practice sculpting these and then sculpt towards this then smooth out the planes and sculpt in the muscles, fat, skin ect ect.
As the title says, this is my first ever full zbrush sculpt. I've used this program once or twice before this, but only to modify models from 3ds max. I had the amazing chance to use a cintiq at my school to make this.
Hey so I was recently told to stop sculpting and start studying. I drew some quick figures and quick sculpts and now I want to sculpt a full male nude body. Here it is. Is this an ok start? any links or books for good anatomy?
https://www.youtube.com/watch?v=N7ffvTBjk4U&feature=youtu.be Made a Zbrush sculpt of Sam Nassour's Baboon sketch, really enjoyed modeling such a fun concept! Check it out here! https://www.artstation.com/andrewmgillogly Sculpted in Zbrush, Rendered in Marmoset Toolbag with some Photoshop elements
Hi everyone, I finished my first sculpt. It's a dagger based on a concept of Christopher Hayes for World of Warcraft. I started with a very simple base model in 3ds max, and then sculpted the entire weapon. Artstation link: https://www.artstation.com/artwork/A9qXrV
Hello. I was hoping that someone could pick apart my sculpt to where I would need improvement or areas I need to focus on. Currently using 3D Coat for this sculpt. Thank You in advance and look forward to what I need to work on.
First tries at Sculpting in ZBrush, (Gonna try to get a tablet soon) Dynamesh sphere, move, clay tubes, etc.....(going to add a few hours for sculpting practice a day,)just wanted to try my hand at it, alright back to modeling in maya for now.
Hey everyone I'm new to 3D character art. So I just wonder what's the pros and cons of modeling a character instead of sculpting one? Modeling a character seems more "dry" than sculpting one. Cheers!
This is my first attempt at sculpting a character in ZBrush. I'm pretty happy with how it turned out, and I learned a lot about how powerful ZBrush really is. I'm going to call this one done and move on to sculpting a full body character next.