So after many many months of snail like progress, i finally managed to finish this guy! Quite an enjoyable ride (some during the hangouts!) and i learned a lot! ZBrush for Highres, hair/fur, textures and retopod mesh Maya and mental ray for the rig and renders. apologies a head of time for supermassive renders, Textured…
With the deadline long since passed I thought it would be better to continue my work in here. Concept: Model: The model is pretty much finished now so it's just a matter of me getting my rear in gear and unwrapping it.
Been a while since I updated this. Some WIP on the sculpt. Decided to go for the Demon Swordsman and rebrand him "Tengu Swordsman" complete with mask, large swords and (hopefully) a nice set of wings.
Hi! I just wanted to share my last character rendered inside unity 5 The polycount is 6252 tris, textures are 2048x for the body and 1024x for the cloth albedo, specular, gloss, normal and emissive maps Hope you like it!
Time to stop lurking around here and start posting again! Here's the model: Also here's the concept sketch: http://www.rage-unleashed.biz/DemonScan.jpg Critique away!
it's a freetime game character I've been working on. trying out a new more zbrush based approach on character creation. Comments & crits are welcomed. By the way, is there a way to get the attachments showing inside the post? edit: Snader: Thanks for the help. didn't get it to work like that though. In the end I put the…