Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
Hello, I´ve won the CGTrader - Aliens in Space Challenge in the Portfolio Category. https://www.cgtrader.com/blog/cg-aliens-challenge-winners-announced All of my models are pretty low Poly and in the most cases they are fully rigged. I thought thats maybe interesting for you guys here. Here are the models: Alien Bust Low…
So things are going swell with my first gig and I had some extra time around the holidays to do a painting for my girlfriend as a Christmas present. The Actual size is a little over 2'x 2'. I loved making it. Hope you dig.
Wow thanks for all the replies guys - I'll try and get the next character comp up as soon as I can. Our 11 month old son running around the house looking for crumbs of whatever to eat off the floor.. seems to hog up all my time these days :P bounchfx - I actually call those items 'marketing assets.' Believe it or not, Wii…
i thought about this situation in a different light, had indie devs did this before the "big wig" money hungries, it would've been beneficial for the small teams/devs to gain a foot hold, it is so interesting how this works out yet still in the conglomerates favors. i.e. i'd say we missed the boat on this one and they got…
In the course of a couple of weeks I'll be modeling and rigging my custom vehicle design. The idea was an all terrain hummer type of vehicle combined with a 50s-60s luxury car. A big influence also was OccultArt's Landwhale I wanted it to look rough and tough while maintaining the luxury feel. Design:
Hey polycount peeps! :) I've never posted here before,.. but I'd be really happy to finally become part of the polycount gang. Here's what I've been working on for a while now: My goal is to translate a 2D concept into 3D to the best of my abilities, without deviating from the concept if not necessary (some areas aren't…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…