The time has come for a new environment art piece to tackle and I'm super excited to get started on this scene and fully document this process through this blog to keep myself on track and not dawdle in the micro details. This project will also be my first time delving into Unreal Engine 5 which will be very interesting to…
Hi guys. i am working on my graduation project, so i am using SP for the texturing. i switched the alpha blend shader, then played with the opacity for the helmet glass. everything is fine in SP, but when i import to UE4 ( UE4 PACKED ), the hole mesh become transparent once i switch the Blend Mode to Translucent. here is…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
"I just realised that, if everything runs so much faster in UE5" Just because an engine has a way to process and load assets with xxxx billions of polies doesn't mean that it is faster at everything. An optimized game will always run faster than a messily thrown together one, regardless of new engine features. A poorly…
"Mincolino" is a game Cinematic about a wooden mink brought to life by alchemy and magic - Core Team - Charmaine Lim - Animation Lead Diego Mota - Director, Concept Art, Human Liam Walters - Environment Art Lead Lua Havro - Creature Art Lead Mishel Soghoyan - Producer, Real-time VFX Lead Aksynia Gatsenko - Animation…
Recently completed a personal fan project. I attempted to depict my own version of a Teen Goku, trying to emulate the styles of modern day Pixar and Disney films, while giving a fresh new look to the character. Total Tri. count: 81,356 Youtube Animation: https://www.youtube.com/watch?v=tZiZtLjlDn4 More images on my…
Field scene rendered in Unreal Engine 5. The deers are from the Unreal Marketplace and the foliage from Megascans. The spaceship is modeled in Blender and textured with Substance Painter. It was my first time using it and had lots of fun, even if the textures aren't that visible in the final render.Hope you enjoy!
A personal project I made for my portfolio, I'd love some constructive feedback on it, would it be a decent portfolio piece for a junior position? any tips for showing off the foliage in the portfolio? https://www.artstation.com/artwork/PXBDno https://youtu.be/53psAjV_Xgk