[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Hi everyone, here's a brief lighting update. :) Been spending quite a bit of time tweaking the lighting lately, mainly adjusting the sun angle and experimenting with different moods for the canyon environment. It’s interesting how much the entire scene changes just from relatively small adjustments. Some setups looked good…
Gawd...think I've finally knocked my concept on the head Spiffy li'l plugin tho, kept me engaged in the process at the very least also helped that the photo sourced box projected textures, were straightforward iterating as well as rolling your own plus for those interested in shader effects Holographic reflex sight…
Hey Polycount! Decided to share my take on the famous boat The Orca (Quint's boat ) from the movie JAWS. and hope someone will give any feedback along this work. Thank you for your time!
Hello everyone. Thank you so much for lending me some of your time. I've run into this problem every time I tried to animate any attack with a melee weapon. Every time I animate an arc with the character's arm it starts jittering left and right and sometimes even up and down, like this:…
Hello! I'm here to tell you guys that, once again, I did not follow (kinda) my own plan to focus on anatomy, I wanted to make a realistic orc, but not a finished project like that stylized one I did a few months ago, but something to study a bit of overall anatomy AND the making of a badass orc! So I chose Nikolay's Orc…
I really can't thank you enough Frank, this isn't the first time you have patiently taken me through the process. I completely understand where I am making life difficult for myself, especially where you subdivide the main form first to allow for the lower, more detailed areas to sit correctly, and be supported by the…
Contract Force is a highly customizable squad tactics/strategy game in the tradition of Jagged Alliance and X-COM. The player takes command of a force of mercenaries to wage a private little war against a powerful corporation with ambitions of global economic domination. Set a few years into the future against the moody…