Hey, i dled the maya fbx plug-in 3 weeks ago or so; it worked fine for a week and then i don't know why it just stopped working xd i can't export anymore except in the 3 old formats: .ma .mb .mov i uninstalled it/reinstalled it many times, downlanded older versions, then i got back to the last one; it doesn't want to work…
So i want to at least to try to figure this out before i get too far in. Correct me when i screw up: 1. I make highpoly mesh in maya 2. import to zbrush 3. do whatever i want to in zbrush, scratches, engraving etc 4. export back to obj 5. open in maya and then it's a super high poly mesh from it being in Zbrush then what??…
Hi guys, I am trying to switch from maya 2015 to 2016 but cant find a proper solution to move my maya 2015 hotkeys and shelves to maya 2016, if u guys got a soluton please telll me
Hi SyncViews, I know you said you're appraising the maya basic modelling tools without scripts. I don't know a single production artist that doesn't use a ton of them. Unless there's some contractual reason not to use scripts you should maybe reconsider. Maya's out of the box tools are a bit limited compared to max/modo…
Hello, My name is Martin ("Nightshade") and I'm the developer of NSUV. Nightshade UV Editor is NOT supported in Maya 2018 and later for the simple reason that I have stopped developing and maintaining it. The reasons for this is primarily that Autodesk acquired the UV features from me, and paid me to help them implement…
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
Hi! Is there a better tool to create UV snapshots than what's in Maya? I would appreciate recommendations. I'm tired of constantly closing holes by hand in Photoshop so that I can then use magic wand selection to create masks. I know I can use "anti-alias" toggle in Maya, but that's another can of worms that gives…
I remember seeing a video or gif of a maya script which aligned vertices based on the first and last selected. ie: a line of vertices would be selected, and the 1st and last would stay in the position they are, and the ones inbetween would be aligned along a line from the 1st vert to the last. I can't remember where I saw…
I still don't get why no one mention Softimage. I thought it was some obsoleted artsy Lightwxve shit but after I tried it I found it's really a combination of Max and Maya. I mean, the stuffs I complained in Max and Maya all went away in XSI, and it really got all the good stuffs from both of them. I know, poly modeling…
Hi i have had a hard time going from maya to max and i just have some questions regarding tools. 1. snap: i used snaping for everything in maya, to align vert etc to heights of other verts and snapping to other verts just to move objects and well u name it, everything, but since i came into max nothing seems to work,…