Hey guys and girls, I am wanting to start making 2d games but SUCK at drawing, I am great with creating 3d models and texturing them but I want to work with Game Maker Studio and its best for 2d sprites and stuff. I was wondering can I create 3d models and some how render them out as 2d sprites, like side views and stuff…
This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…
Ah, thank you all for the info. This may seem silly, but if I want a bunch of models to share the same texture sheet does that mean my work flow should bear that in mind? A lot of the time I'll finish a mesh and UV map it so it uses up as much space as possible. I usually then texture. But then if I were to make another…
Splitting normals before baking is a good process. We have a bit about why this is important: http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Also some great examples here, along with info on why those extreme gradients are best to avoid…
So I just testing Suite 2 and it works really great, but I have problem with baking curvature map through 3DO - it bakes strange lines on flat geometry which make no sense, and it makes a lot of problems while generating details. Model was made in proper way, and baking curvature map through xNormal works fine, but not in…
Hi guys and gals, Excuse me for this extremely vague topic title, but I don't know how to call this properly. Hopefully the attached image makes all the sense that's needed. But first this little backstory to explain what I'm after: I was working on an image for this month's challenge. As I finished it I figured it would…
Hi I was trying to make some kind of sewing on cloth made of leather ... the way I did was by simply drawing some masks for each sew and then inflate or extrude somehow , but , the result is not that good ... is there any other sugested way to make this? this is the kind of item I want to reproduce ....…
Here’s another update for this week. :) I’ve spent some time iterating on the rocks, with the goal of making them feel like they belong to the same environment. I focused on keeping a consistent shape language and making them read as if they were formed from the same type of rock, inspired by my reference. The idea was to…
@ RyanD Wow thanks mate. You made me dodge a bullet there. Otherwise I would waste months trying to make a living I would never would. This calculation should be a sticky or something. Now I can have a fresh start to new year :D