Things like doDelete should be avoided (there are exceptions but I will not go into details here). It is not a MEL-command but a function call to some MEL script, meaning it's better that you learn what said script does (hint: many scripts do a lot of things you can live withouit). You can find out what script by using the…
@brurpo : I'm not sure this is the "right" solution, but you can execute scripts in shaderfx graphs. There is a ExecuteScript node that takes MEL. This could allow you to generate a texture once on first execution. (shaderfx has some MEL commands to bake a section of the graph, up to a certain graph node to a texture on…
I suggest reading this thread http://www.polycount.com/forum/showthread.php?t=125122&page=15 I personally think its a highly affordable product with a great core. Extension 2 fully supports MEL if you look at that thread you can see some of the mels that have been confirmed working. I have not used the send to unity…
How are you calling the python script in your marking menu? Usually it should be something like this for a script with a single function, a MM can only use mel, so we use `python` to call python scripting inside mel. python(import "myScript"); Or like this for when you want to call a main function : python(import…
Hello guys. I need to rotate a freeze transformed mesh around an off axis object. I can do this with a custom mel script called LocalTools for Maya. Here you can see; But my question is how can i do this process without using a custom mel script? We are in Maya 2014 and i dont want to believe that maya doesnt contain a…
I just discovered how important scripts are to getting jobs done faster.I have been using a mel script by Erick Miller for skin deformation and its a life saver so I wanted to ask if there are any scripts you know of that can help anyone with modeling,rigging,uvmapping,texturing,and animating or rendering. I also found one…
Hello, so I've just started rigging my model and was wondering when it came to animating, what I would have to do to mirror all the poses? My rig is going to be fully symmetrical and I'm going to have names like left_shoulder, right_shoulder etc. Is there an easy way to mirror poses or will I have to either manually change…