musashidan After I have tried a few 3D modelling apps, I agree with you that most mobile phones are not very suitable for 3D modeling due to physical small screen size that makes it difficult to care for great details, however I guess there are exceptions to any rules because the Samsung Notebook actually seems pretty…
@lotet: Here you can see the light set up of the brain bug (one of the more complex) and as you can see it is just 2 omnis and one skylight, about the material I just used the texture "1" as diffuse and specular and the "2" as normal map and rendered with the default scanline render, the result is the complete map which I…
CLIENT: NICK PROJECT: BOW HUNTER CATEGORY: MOBILE –
IOS AND ANDROID GAME DEVELOPMENT This is a turn-based game where you experience a different
excitement in using bow and arrow to defeat your enemies and opponents. You can
also practice at a different bird hunting level to enhance your aim. Stretch your bow, aim carefully…
Hello Polycount! Over the last year (plus a few months), I've been working away at an iOS game alongside a great team, and it's finally come out. It's been quite a journey - we tried to raise funds via Indiegogo (this is before Kickstarter came to Canada), and had little luck. Despite the failed fundraising campaign, we…
It's finally out! So this is my first game that i have done by myself, It was a hell of a lot of work teaching myself to code. But i feel like it's something i can be proud of and hopefully it will help me get a footing as an indie developer that can do this full time!…
Thanks for all of the responses guys! We're committed to expanding Skyshop with more features and shaders as we go forward, if you have any specific feature requests by all means let us know. By BRDF, do you mean you want to see a PBL shader? Sorry, we do not offer any sort of trail at this time. Unfortunately there is no…
Hello we are currently in the process of finding a new modeler for a Steam Punk Tower Defense game looking to be released for the Computer,Android,and IOS devices. We have an established Modeler on the team but need another as to speed up the modeling aspect. The theme of the game is Steampunk and will be released for the…
With regards to what J0420 said initially, I think this is going to be the case for anywhere that's traditionally worked on work for hire, lower budget and licensed titles. Australia is the obvious example. We've gone from maybe 15 large-ish studios (relatively speaking. I don't think any of them have ever gotten much…
First of all, who am I: I've been working with UDK since the first beta, somewhere in 2009 - if my memories serve me well. Since then, I've been a big part of few projects, such as an online sports MMO (built entirely in UDK) - Global Soccer - Home An iOS project (built in ~70% by me frmo scratch in two months) - Siege! -…
Hey guys, Long time lurker, first time poster (please be gentle :) ). I'd like to share with you guys some work I did for an app called Monsterology. All the renders were captured in Marmoset. The game is available now on iTunes / App Store for iPad and iPhone as a free download. The game was originally developed by Other…