so its a seperate mesh but part of the same object? if so couldnt you just go into face mode and double click on one of the faces to select all the faces for that mesh and delete them?
Lookin good - I like the expression on his face - you planning on rigging his face at all? if so then you might want to make his face more neutral - if not - tiz goooooood :)
Good mention considering karl urban dared go the whole movie with his face not shown, while in robocop they REALLY feel the need to show his face, tactical hollywood face engage!
Ah yes didn't think about that. So this trick would only work on one face of a shape or every other face but not with faces next to each other. Thank You for the comment and the videos.
Wait, by featureless face, does that mean generic face, generic nose and generic eyes and lips ? Or you mean just bare face muscle without lips nor eyes O o'
Hello guys! Im almost ready with my 1st item but i have a problem with a face. In blender i can see the face it shows up how i want it, textures are also on it, but when i upload the model in dota 2 this face doesnt show up, its a single triangle, and recalculating didnt helped. Would be awesome if someone can give me a…
I have an if statement that I want to use to see if the object is selected or the polygon face is selected, when I use the right click menu to switch to face mode it appears to mess up the -q -polymeshFace and it will return true even though I'm in object mode. Does anyone know how to reliably query if you have faces…
Hi guys/gals. I'm trying to find out how to find out the number of a specific poly face in 3ds Max. Is such a thing possible? When using the attachment constraint it asks for a face number. It seems the only way to find that face is to scroll through them all using the drop down menu in the control panel. With over 5,000…
Hi, I am having a strange problem that has cropped up occasionally in the past and I don't know what causes it - the edges appear BEHIND the face, opposite the face normals. I've tried flipping the face normals back and forth with no luck. Exiting and re-opening Max doesn't seem to help either. This is Max 2013 using their…
Hey guys, I am doing some unwrapping in Blender. But this is more of a topology question. I selected some edges on my mesh. They are disconnected from the face on the side from the UV map. Whenever I try to move them, the edges from the other face move. Now I think that is because they are connected, I believe I need to…