Oh I love the design and the way your translating it to 3D! Looking forward to the progress! Are you planing on adding her bag too? I'll be curious to see how you design it to fit the character if you do. Eric's comments are very pertinent, fully agree on everything he said. Shouldn't she have even more volume on her belly…
Hi eric, thanks for your response. UV's seem fine from what I can tell - I've attached my unwrap to the original post. ive tried your vertex weld modifier, and the edit normals modifier (did that on both the high and the low. but still giving a similar result. i was exporting as fbx, but this time I tried obj to see if it…
A partial list of Art Institute of Dallas Graduates Pulled from my LinkedIn Contacts list. I am sure I have missed many people. Newest jobs listed first. Read into it what you will. Adel Abada: Sony Pictures Imageworks, Pixar, Weta Digital, Framestore CFC Bret St.Clair: Sony Pictures Imageworks, Centropolis Jason Johnston:…
@Eric Chadwick Thank you for the feedback! I really get what you mean about the textures. I always wonder how best to group my UVs. I'll take this into consideration going forward!
anyone going there? Its like the GDC except it's in Germany (Stuttgart to be exactly) and has a stronger focus on the visal side. Lots of movie/ FX and game companies will be present. To sum up which big companies will be there and tell their secrets of development or run recruitment panels: Ubisoft Digital Arts Epic Games…
Hi! Cool project! To what Eric was commenting, perhaps you can control the frequency/ detail of textures some by distance to camera. I think the wood structures/ scaffolding could use some supports to stabilize them, could also lead to some interesting silhouettes. The lights being attached into the ropes is a bit weird in…