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[WIP] - Game Ready Stylized 3D Character

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egeguncu triangle
Hey Everyone!
I am working on a game ready stylized character for my portfolio, I am almost done with the highpoly of the character (both ZBrush viewport capture and EEVEE test render are shared). The concept art is by Márcio Vieira. After completing the highpoly I plan to start creating the lowpoly (aiming for around 30k tris), and then texture in substance painter (my goal is 4 texture sets at max with 2048 resolution). 

I also plan to model her little robot companion. I haven't really figured out how to make pockets with depth which can also be baked cleanly and are game ready.

I aim to have a optimized character with a nice presentation that would be a decent piece that showcases my skills for my portfolio. Any and all feedback is welcome!

Concept Art



ZBrush Viewport



Blender Render

Replies

  • Eric Chadwick
    Love it so far!

    The crease between the neck and jawline is a bit too crisp I think, where it approaches the ear you could soften it considerably. Right now it makes it look almost like her head is a separate mesh.

    Her arms could use more fat, less muscle definition. In the concept notice the flow of the shapes from shoulder through elbow to wrist, it's very soft, and how she really doesn't have wrists.

    The crotch looks a bit like a shelf, rather than a clothing crease. Could use some clothing reference to help with this. It's especially noticeable because with the lighting this is the part of the model with the most focal contrast, so it tends to draw the eye.

    Why would the pockets have depth? With a cartoony character, to put a hand in a pocket you could just sink the hand into the body just above the pocket.

    Her eyes could use a bit more finesse to suggest eyelids I think.
  • kanga
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    kanga polycount lvl 666
    Yep, love it so far. Super character and model!
  • egeguncu
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    egeguncu triangle
    Thanks for the feedback and the nice words!

    Its probably smarter to make the pockets that way. Thanks a ton!
  • Tootkin
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    Tootkin triangle
    Oh I love the design and the way your translating it to 3D! Looking forward to the progress!

    Are you planing on adding her bag too? I'll be curious to see how you design it to fit the character if you do.

    Eric's comments are very pertinent, fully agree on everything he said. 
    Shouldn't she have even more volume on her belly right under the belt, especially in the side view? On one hand it's close to the design as it is now, on the other hand I would have expected more of a curve once modeled in 3D
  • egeguncu
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    egeguncu triangle
    I will add the bag yeah, I started modelling it but there's another concept art that confuses me on how the bag should look and work in 3d.
    As for the area under the belt I tried to look for real life references but it might make sense to add more volume re-looking at the concept art. Thanks for the nice words and the feedback much appreciated!



  • Eric Chadwick
    Have you tried contacting Márcio to ask permission and share your progress? Usually concept artists are flattered, and love to see a derivation like this!
  • egeguncu
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    egeguncu triangle
    Oh yeah, I already contacted him asking if I could do the model. Should do that as well, Thanks!
  • egeguncu
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    egeguncu triangle
    Here's the feedback I received will apply this and start the retopo process
  • Tootkin
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    Tootkin triangle
    So cool that you got such nice and details feedbacks! I had not noticed that the hands were off-model but now that he say it I see it.

    How does the bag work is also a good question. The bag alone look like a standard messenger bag, but it's clearly worn on the belt. I would go for an hybrid design like this: 
    It leaves the clasps conveniently out of the ref images and would be very handy. 
    Curious to see what the designer had in mind though, he's the one to decide after all!
  • egeguncu
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    egeguncu triangle
    Damn thanks for the drawing that's also what I roughly had in mind and my main reference was military messenger bags. I plan to ask him about how he thought of the bag as well, now that I have contacted him.

    This is what the bag and her robot sidekick looks like right now. (I don't even think the bag is worth sharing it looks so terrible lol)


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