I'm right there with Adam the low tech 30-50's are amazing. B-17. Grumman Goose F4 Corsair Douglas A-20 Bristol Beaufighter CAC Boomerang DH Mosquito Martin 187 Baltimore PBY Coronado Grumman XF5F Skyrocket
That's funny, it works fine for me but someone else mentioned it too. Does it open OK in photoshop? The zip file should be 381 MB, and the 16k .hdr file should be 370 MB. If the file sizes don't match, maybe the download timed out?
never got to finish this properly for the gameartisans challenge. Its just flat shaded diffuse. Shes 3817 tris on her own. based loosely on william bourgeaurau art http://upload.wikimedia.org/wikipedia/commons/6/63/William-Adolphe_Bouguereau_%281825-1905%29_-_The_Broken_Pitcher_%281891%29.jpg
Final Year student made this Dragster RSR-2 https://vimeo.com/554704597 Epic/Unreal, Project Spotlight for Warrior's Pilgrimage :) https://youtu.be/drXOqQz6e_k?t=380
Finished the main hammer ingame model, just barely under the polygon budget of 400 with 388 polys! Now to UV Map it and see how the bake looks on top of it.
Man you're kind of a beast with these sketches. To be honest at first (year or two ago) I wasn't digging the black/white thing, but you've really grown into it and made me a fan. My favorites thus far are #376 & the first one in #383, love the motion.
Before it was only in the log — or so I'm told, I had not noticed it despite TDR being default. Nor do I get the new message everyone is having, so the detection of TDR I guess isn't 100% accurate. (R9 380 here).
Allthough it still breathes like Madagascar, it has a trailer that's more awesome then I thought, hihi, enjoy: http://www.apple.com/trailers/disney/thewild/video.html?size=large&mLeft=-43&mTop=380
hey guys, this is my first normalmapped model. i wanted to go with something simple, as not to get overwhelmed by issues. there is still a lot to work on here. the model has 382 tris. and wireframe this is just a simple render from xNormal viewport, tweaked a bit in photoshop. nothing fancy. C&C appreciated. cheers.
I can't trust but I bake it all! Here is screenshot from Marmoset. Totaly 38k poly. Only normals and simple albedo map. No reflective and microsurface maps now.