My entry for the contest is done. It's a realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter.
The full scene is 68 163 poly and Cthulhu alone is 47 296 poly. Check out my post on the forum with lots of images and sketchfab viewer here :…
I reckon this was your ref since it's says the same thing http://farm1.static.flickr.com/163/361383346_72edea0c7e_o.jpg You did fine in the basic sense of capturing a recognizable shape, but your texturing detail is only matched in the screws. As in, you put the effort into the screws, but the rest of the material is green…
Had to do some tunneling equipment for a project and thought I would post up my reference that I used http://en.wikipedia.org/wiki/Tunnel_boring_machine http://www.herrenknecht.com/ http://www.herrenknecht.com/products/tunnel-boring-machines/traffic-tunnelling/epb-shield.html…
Alberto Rdrgz: thanks man....if you like the belly shirt wait till you get a load of his tramp stamp :D Di$array: thanks very much....I guess that I just have an affinity with the floating evil minions of French millitary figures....how could I have not figured this out sooner :D Buckles-check, I will get those sorted, at…
this is the closest thing i could find to your cinema. I started out by deciding what kind of time period the building was from. Its often a good starting point. A lot of more derelict cinemas have a kind of art deco feel hence the image. http://img517.imageshack.us/img517/1633/northampton4thedecogj1.jpg Study the image…
Interesting thread from cgtalk discussing the lack of sufficient tools in Maya and the alternatives. http://forums.cgsociety.org/showthread.php?f=7&t=854146&page=1&pp=15&highlight=retopology I have been trying 3dcoat and topogun, interesting applications however I am not sold on either after my initial usage with them so I…
Hey guys, need some help. was working on my 3ds max, when it suddenly crashed. Upon starting it up again. it fucked up all my custom UI. So re-doing everything and opening up my scene, i noticed an error causing my correct scaled meshes, to be incorrect. For ex. everything was fitting to the grid and my char in env. was…
Cool man, looking much better. I'd be careful of using that front ortho too much. Although I guess it's fine for basic proportions. Shes very young there so theres a lot of puppy fat. It's also ever so slightly looking down and the lighting is a bit flat to tell you anything about her bonestructure. Features that I think…
So here's what I got from the UT demo: - It crashed my whole computer the first time I tried to run it. - The menu system... cool.. but you guys couldn't have hidden the fact you were making a console menu a little better? - The gameplay... It's lost that speed and craziness that was the UT series. I know I'm going to go…