thanks a lot slum, although I agree with what your saying about the arm, I mentioned in an earlier post that he was born deformed and his arm is not a casualty of war, if the maceball was attached to his elbow or forearm it would seem as if it was attached there due to his amputated arm, I wanted to get a different feel…
How much time do you spend networking, going to meetups and contributing to online communities? that is another essential part of the equation. The chances of you having someone recommend you for a position (this is like a golden ticket) go way up the more value you provide to others. I would look on meetup.com and start…
Hello everyone! I'm Gauntlet from the chiv forums, and long time chiv veteran! I've always enjoyed 3d modeling as a hobby and am trying to do my first fully completed game ready model. This is what I have so far. This is the Peasant's Reap, a set dedicated to farmer tools reforged into weapons of war. (Low fantasy) The War…
Hello all, I'm looking to get a series of cars made for a mobile game. The Car details will be shared with the selected team or artist. The select candidate will have a 5 day time frame after details are finalized. (one regular work week) Must be willing to sign an NDA There will be 5 Cars/SUVs in total. 10K max poly…
yup, lookin good so far, like the overall design. but like everyone has said so far, i would go a little more heavy on the seperate between dif and spec. And agreed with the overall dirtyness of the piece. Make that sucker look like its been through a war.
No air in them... and its all technically "dead" weight... GET IT!! Har har! Has someone made a Lobo yet... thats all i need :) Edit: Best place to live is up north actually, in the winter those mofo's freeze :) (World War Z anyone, ha ha)
Hey Adam, The above references are a great start and I think the solution can be abit more simple than you might think. I would go with a sort of blend technique between UDK and God of War 3. In UDK's main jungle rock it seems like it started in Max(any modeling package) as a basic block out and was further…
So I got a new job, but having probles with work visa....sooooo i have free time untill that gets sorted out. Figured id start me a character to do. I actually havent done a complete char since the last dominance war....its about time i make another. This is a concept my buddy gavin rich drew. He gave me the thumbs up to…
In GT and specifically in CARCADE.DAT cars main body have 136~244 polygons(triangles + quads) not counting LOD models(theres two more LOD models in car beside of the main model) I also don't counting bottom of the car as it use different type of face and the wheels(they are stored elsewhere anyway), theres also shadow…
As mop mentions in his dom war thread, I found a lot of strokes started really bogging the program down and performance was getting in the way. Is there a way to improve performance if things get complicated? not everyone makes shapes from a few big gestures, I like to noodle a lot