Hello polycount! This is my first post on here, so looking for some critique from all you professionals... I am a unity 3D/VR developer that has worked mostly on simulation/serious games type of work. Now who is aiming to improve my portfolio with some unreal experience and portfolio new piece reflecting that. I've created…
Hey there ! A WIP post this time ^^ Cosmetics. Yep. Let's talk about them for Star Wars - Redemption. First of all don't worry, I don't plan on going in a "modern" way to incorporate everything from other universes inside the project. The goal remains consistent with Mevenn's story/character and aims just to give more…
I agree with Brad for sure on this one! demo reels is a no no for what should only be still images of your work.... NOW! if you want a job in with a studio some day.... trying to become a character designer is a tough one. That is a very competitive area that I would tell most to stay away from. Unless your already…
Hi! Perhaps share some more information how you implemented this in the material. It's likely I came across works of Alex on AS, but am unfamiliar with his tutorials/ specific workflow. Best attach files that allow re-producing the issue (zip and attach to post). If you don't want to share the whole model, isolate an area…
Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
its all a pretty relative thing here... i think that looking at what you see as the good type of "creativity" closer (defining it if you can) and doing drugs yourself is the only way to find the answer you seek, for yourself. I am not promoting doing drugs. I just think it would be necessary to answer this question to…
Thanks for the responses! @Sean_EG The most important detail of what I'm going for are grooves to create the illusion of separate armor plates. I do in fact have nDo and am pleased with what it's capable of, but I'm not sure how to get a "negative" shape in it. Ndo is great for sculpting raised areas, but I haven't figured…
Humm... that looks promising Eric, but I think it might tile too often around the curls? You could also try Pipe Peel in TexTools http://www.renderhjs.net/textools/ It probably would of been easier to do the hair with rectangle splines, they create great UV's for this sort of thing. It's almost always easier to do a few…
Its great that you are looking for feedback Maximum. In fact when i saw some of your asset textures on skype i was like, "yeah its a great base to work on" and then you say its finished, wait, but thats a start of texturing process :P Even if you go for clean, new materials/textures you need to make them interesting. I…
We have an amazing opportunity for a Experienced Environment Artists at all levels to join our team. This is a unique opportunity to work on some of the biggest and most exciting projects in development. The ideal candidate will have extensive experience as an Artist in a games studio and a passion for creating high…