So you went for one in the end? How's she treating you? :) I wonder how much faster the Ivy Bridge versions are. I'm thinking of getting into a little Unity development soonish, didn't know there was so much coding involved... at least to make a polished product. :poly117: Will start learning a little C sharp I guess...…
I was trying to make a sort of orthogonal mass of cables (like a motherboard), but i think i'm doing it the wrong way. In the image below i've done it all by hand, and it take a lot of time, i've tried the wireframe modificator but it didnt work the way i wanted to. So my question is: do you know a faster way of doing it?…
Hi guys, This is my first post on the forum, and I need a bit of advice from you guys. I've got a particular 3D model built using 3ds Max that I am trying to format for 3D printing. It's a humble sandbag, with displacement-mapped burlap texture, intended for use with 1:18 scale military figures (like G.I. Joe). It passes…
Hi! I just this got that same question and solved it by going to: - file "Export textures" - choose your workflow and output format/preset (in my case it was VRay) and path - be happy & have fun ! Hope this helps others too! LAO
I have finished my newest piece of my portfolio. It was super fun and I really liked to model this bow because it was my longest project so far and I learned a lot during making it. Thank you @R3D for the feedback on the texturing, it helped a lot and I hope eventually I succeeded in to pop up each different materials.…
Ok, stupid question but i tried looking at wiki and searching. When im finished with teh maps how do i export them as tga for final export to import to UE4
I am in the very beginning stages of game development, and I'm currently attempting to assemble a budget for a short demo of the game, since I sadly haven't stumbled across a large sum of money yet to fund the entire thing. I'll need to hire some 3D artists to pull it off, but since I'm not very familiar with the field,…
Hey all ! I would like make metal anisotropy (for my clock) in Substance painter but I don't know how we can. I did several test in SP but I find that results coarse and unrealistic. if someone can help me to do something similar, thanks to him.