Hi all, been ages have not posted in here. Finally managed to complete Chamferzone mech tutorial series, fun fact I just wanted to improve my workflow using Substance Painter and I ended up modelling the whole mech from scratch. Really enjoyed working on this and did couple of design changes, my goal was to get as clean…
Hi everyone, We are looking for an Artist that can make some low poly military assets for our flying game. We are working with Unity3d engine. The game as reached 30 % of completion by now (started one month ago). Difficult to give a release date now but we hope to complete it at the beginning of march 2014. I am the main…
Its funny cause that is very similar on how we started this project as well. Building patterns that I could only determine, hiding sequences that could only be read by particular methods. .. I've found that I am not the only one who has thought of this. Its in the back of most modeller's minds I think . Unfortunately most…
@FrankPolygon Thank you very much for this fantastic answer. This is a very illustrative solution. I will definitely incorporate these approaches into my workflow in the future. I have adjusted the design according to my current level of knowledge. Additionally, I have repeated a lot of fundamental exercises again, as I…
Thanks! It took me a long time to find the right ratio of the various parameters so that it wouldn't look very terrible in the end.) Yes, it's part of the HK416 A5 rifle project. But it's only in the early stages of production. Due to my inexperience and the amount of work being redone, this will take a long time.)))
Hi, thanks for the suggestions : ). I have tried simulations however, I do not have a mesh underneat the clothes (Arms, torso,etc.) it did not work out quite well. I have instead used photographic references and such for the folds.
Here's a more comprehensive turnaround render Wireframe in rendered view Vehicle model UV Texture maps. First time posting on this forum, I'm looking forward to more feedbacks, and thank you for those who did comment :)
I know I could do a lot more detail and I wanted too (escpecially for the tank) but honestly I was working on that tank for nearly half a year (not every day, sometimes weeks passed without working on it) and I couldn't even look at it anymore, I just wanted to finish it :D The tank and the Winchesters were my final…