Next question is adding fresnel for clothing. How do you add fresnel to clothing on a character. Lastly so clothing should have wrinkle or
creases and stuff, but I wonder is it ok if it already in it
or set it up to be caused in the movement of an animation. Just personal question of mine on a model. Here are pictures of my character to help show what I like to apply to them. So like to see about applying the feedback I got just wouldn't know what direction to go and i know I could search it but sometime you get a million answer from a google search so hard to find out.
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Also see this page for some quad-based sculpting basemeshes http://wiki.polycount.com/wiki/BaseMesh