There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
WIP - Bakes are completed and here is the first lighting pass inside of Unreal. PS : Couldn't post much was busy, recently had a job change. Feel free to drop me some critiques, perhaps on some lighting mainly.
Who Are We? Hello everyone, my name is Mike and I am one of the founding members of a team of talented individuals working on Grand Heist. Our team of 6 members have been collaborating with each other since March of 2009, and we have decided to expand our team size. We are close to having a testing event for the public,…
Little progress update. I took a few days off from the project to avoid burnout, but I am back to working on it in my free time again. Most of the front doors is done with the exception being the folding arms that are attached to the top and bottom of each door. I also started laying out the interior though there isn't…
2015 post necro, wondering why people/bots(probably) do this? He is probably thanking him for the model cause he just "stole it" from the viewer if it is still live, & yes anyone reading that is a thing in any viewer from now till forever..
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
Hey everyone It's been a bit since I posted my NOD Soldier (Thank you all again for all the critique that was offered!). As some of you may have seen already, I started a modification for Battlefield 2142 based on Tiberian Sun (which has now actually moved to Crysis) and we already have a small team developing. Tiberian…
Curve editor is a tool you will need to use a lot, I don't care what the posters above say :) It's something you'll want to just leave open on the 2nd screen or down below whenever you're past the blocking stage. Like Slipsius said above it is not a tool you animate "in", you animate in the viewport, but you will also end…
This is the latest concept character I made. I kind of rushed it through from the original idea I had in my head to try and improve my presentation skills and get a new concept piece out there that was more interesting visually than my other stuff. Most of my work seems to be missing something in terms of presentation and…