Welcome to our Dota 2 Monthly Community Competition #17 This month we are going to get back to SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month on the DEMON race Heroes list:…
Welcome to our Dota 2 Monthly Community Competition #16 This month we are going to get back to SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is based on Dota 1 models, we…
So a lot of modelers on here, those learning or even working in the games industry, have a lot experience for modelling and texturing for last gen games. Which was all well and good for those consoles, and similar ideas can apply to modeling for art directed games as well as mobile stuff. But with this new generation of…
Welcome to our Dota 2 Monthly Community Competition #18 This month we will keep doing SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is: KNIGHTS And we are going to have then…
Alright now i make textures withs highlightes and change height of legs , and what mostly important now my polycount : 4430 faces 8458 triangels i think it's good later im show you the pictures by the way i look on polycount of body model from mass effect 2 so it's 9698 faces\triangels (+ 2000 or 3000 faces from head)
cool, looks much better now. polycount depends on the destination of the gun. FPS games require very detailed gun models, tpp and other genres not so much. i recall that most weapons made for Darksiders 2 were somewhere around 1500-2000 tris, and that's a TPP game. For FPS guns polycount of 5000 tris would probably be…
Lulz indeed. You definitely shouldn't listen to the super amazing veteran polycounters who have been here since before polycount was a thing. That would be a terrible idea. None of these guys have a clue, put them out to pasture already. Last I hear some asshole named "Shine" was going around telling people how to make…
I included your wonderful table in a weekly (unaffiliated) polycount recap I've been doing on my blog. Your username is listed, and it links to this thread. The post on my blog is here, if you want to check it out: http://www.polygeist.com/blog/polygeist-polycount-recap-3 I'm loving all of your work for this so far. The…
http://www.planetquake.com/polycount/downloads/index.asp?game=1&sort=rating&order=DESC Take a look through that list, it's all the MD2 models in the Polycount database. Maybe you can find the ones you're looking for there. Bear in mind if you're using these for a project or mod, rather than just purely personal use, you…
indian_boy, welcome to Polycount! You couldn't pick a nicer spot on the whole internets to chat and share your work. I just recommended Polycount to a games-job-hungry 3d graduate who appeared at my drawing class last night - and this is why - well reasoned comment and encouragement from those who really know. Thanks…