I can see that, I'll try and experiment more with my post processing material to see if I can get it to a sweet spot. Thank you sm for the feedback, it helped a lot!
Thanks for checking out, yeah, it is kinda different from the other things I did before, well was made the painting with subtance painter, nothing fancy with normal materials of the software
Your post has been here for a bit and it hasn't got any response. There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your model naked so you can…
this is normal. you have three options 1: make a material that supports tiling detail and unique masking - either through textures or vertex color (or both) 2: be clever with UVs - make use of tiling/trim sheets, re-use texture space etc. 3: do both of those things also: You definitely don't need to use just one material…
I’ve completed the benchmark asset for my Final project, "Khanjar", the dagger that will act as the quality bar throughout the project. This includes final textures and renders in Unreal Engine 5, with some Blender and Marmoset shots as well. The goal with this piece was to establish the visual language, material…
Hi! Perhaps share some more information how you implemented this in the material. It's likely I came across works of Alex on AS, but am unfamiliar with his tutorials/ specific workflow. Best attach files that allow re-producing the issue (zip and attach to post). If you don't want to share the whole model, isolate an area…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
I think I speak for most of us (atleast myself!) when I ask... can you pleeease post a snap shot of youre MATERIAL NODE work? I would love to see your blending methods.. The scene looks great. I am signed up for the new quixel suite already! I am re-doing my portfolio right now in the new release of ue4 engine and i feel…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
You mostly want the outlines combined with the texture, not flat cell shading / a stepped gradient. The simplest way to do it would just be an outline in Photoshop to be honest, you'd have to add internal lines were needed, though. If you want a rendering solution without having to do any post work, the easiest way should…