hard to tell from a sped up video but the liquify tool seems to have a really cool reconstruct-like brush? The reconstucting seems to be smoothing as well as correcting the smears. I am going by what I saw a little over halfway through the video on the baby's eyes. As far as I know the reconstuct brush in photoshop's…
Why not both? Sketch rough organic shapes with sculpt tools > retopo with quads to get the clean subD mesh > continue working on subD or get back to sculpting on nice topology...
Hello, Here is the first wip of a new character I am working. Still early steps.The end goal is to have a game model in marmoset this time. About two years I made a king of fools and now I wanted to create his female counterpart. [SKETCHFAB]8e38c198bf314040a0fc826ef7984f20#share[/SKETCHFAB]
The man's model is 898 tris, the windbreaker is 610 tris. This was my first attempt at a human model and it took me like several days and different iterations to get to this point, all kinds of critique welcome and wanted here. It's still unfinished and I'm always going back to fix some things and adjust some verts. Also…
even though i do appreciate these screenshots, especially when i was trying to learn, these types of images i feel are particularly "bad" when dealing with the thievery tool ".a.-i.-" they could probably replicate your exact model now an i know already "they've" been lurking the forums. Otherwise here is a video:…
So I want to take my renders to the next level for my portfolio work, and many people have been recommending Photoshop to me. I just got Marmoset renderer, and while I'm struggling with it, my renders are starting to look better than the Unreal Engine or Substance Painter IRay renders I was using before. The thing is, I…
any good April Fools jokes? a couple from Blizzard: first the "so awesome i wish it were true" joke. http://www.worldofwarcraft.com/wrath/features/bard/bardclass.xml and http://www.worldofwarcraft.com/moltencore/
Hi, I'm Jose, a 3D artist specialized in props and environments for games. I've worked with UE4 and UE5 pipelines and feel at home with industry-standard tools for real-time art. I love crafting realistic assets but also enjoy exploring stylized art. Lately, I’ve been diving into Houdini and programming to expand my…