i attached a quick Blenders geometry node example that packs all same mat ID UV islands in sort of automated style as rows. it uses material id index to shift UV in U direction each in 1 . So each UV islands having mat ID 1 shifts to 1 , islands with matID2 shifts to 2 etc. They all scales back to 0-1 in the end . I have 4…
Hello everyone, this is my first time here so I don’t know if I’m posting this on the correct topic, sorry for that. I discovered this "world" of 3D modeling a little less than two months ago and I am really determined to become a Character Artist (3D). After watching several interviews, listening to many podcasts and…
I am a student studying animation is South Africa. I am currently working on texturing my first 3d character. Been working in Maya and dabbling a bit with Mudbox and Zbrush. The character is a space miner. My initial concept art for the character: Here is a screen grab of the wireframe, it had to be all quads: Some things…
We're looking for a 3D Character Artist to create realistic, current-gen quality male and female human characters for an Unreal Engine 4 project, and potentially many head/hair variations for these characters after the initial character assets. Specifications for the assets are below: - One male and one female character,…
Hey there, been meaning to make a progress thread for a while, but I've decided today's the day. A brief blurb, Sky Command is an Advanced Games (thesis) Project at USC that I am leading (and the main artist for). The game is set in a grungy sci fi world, where two players steal an airship and have to escape through enemy…
There is no limit in what number you could put in sliders but in fact the shape is still cropped by same uv space size. So you still can't upscale it too much. I suspect the size of that crop UV spaces is defined initially by X and Y amount as a size of initial cells but my guess it should still be possible to scale it up…
@Stensword Yes, I agree. & it always makes me wonder when 3d artists say that achieving a likeness isn't all that difficult. Maybe it feels like a struggle initially? & once you climb the initial hump, it gets easier with practice? Anyway, I'm glad you could at least read my comment, because it seems to have disappeared!…
Here is the progress of my work! The initial shading on the sword. Working in the form. Applying rust and completing tonal value on blade. Adding in Scratches. More kinks and fine details. More shine added to the blade, sharpening of details. Top part of Blade painted. Gold studs painted onto sword. Top section of sword…
[ QUOTE ] For those of you with crashing at startup, try to start the game and immediately set the cpu affinity to one single core. Helps out a lot of people I know. [/ QUOTE ] Ughh... I can't even get to any screen. I run the game, the splash art page comes up, then black screen, computer lockup. I thought it might be the…
I would not change the brief if it was my first art test. Ideally you will be showing how well you can technically and artistically produce an asset as directed by the brief. The fact that you want to change the brief before you even start says to me that you don't know how to move forward with the initial design. I don't…