Hello lovely people of polycount! I just have a quick question, more like asking for your opinion : Is my taste in design shit? *Before I move on, my Artstation : https://www.artstation.com/artist/doodlok and my improvement thread : http://polycount.com/discussion/178177/davids-improvement-thread-cc-welcomed#latest That…
I had the opportunity to speak at the Unite 2016 keynote! Unity is making a big effort to make art tools more friendly and as a tech artist that's been my job for many years. My talk is over the new Progressive Lightmapper. They are hoping to have an experimental build out soon here: http://unity3d.com/experimental A…
This is my model of the spider tank concepted by this amazing artist Karanak It is currently sitting at 17800 tris with a set of 2048x2048 maps. Hi Poly
So I was looking for a convenient way to have a "scratchpad" in Photoshop -- it's a tiny canvas that you can mix and sample colours from. Some art programs have it. EDIT: The below only works on Windows versions of Photoshop. Steps:
* Open the PSD that you're working on. * Go to File -> New or press Ctrl+N to create a new…
Hey Guys, Decided to improve my portfolio, eliminating the weak entries. Replacing some with newer more polished work. And improving the presentation of some. In July 2012 I started a new portfolio site, and haven't really updated it since(, untill last night). Back than I based it on Hazardous' and Anuxinamoon's with a…
I have a windows Vista and a Windows 7 machine networked together, I can open/edit files and execute programs freely between the two. Swarm is trying to distribute the lightmap building over both computers but the swarm agent log on the win 7 machine says: :08:27 PM: [CloseConnection] Closing connection 1789F5DD using…
I couldn't really come up with a clear title for this topic, and its probably not a feature because its a pretty weird idea, but I think it would be pretty useful in some cases. Basically what I mean by the title, is: Is it possible to select a number of objects (all segments of a modular building/road/wall etc), then find…
Hi everyone! So, I wanted to go through entirely pipeline of creating environment assets and ask you for some feedback. Thank you for your attention! Tris in all assets: 17864 5.12px/unit and 2048 textures map (for very small deteils > 5.12px/unit) software: Maya Subctance Designer Photoshop Subctance Painter Unreal Engine…
https://vimeo.com/215032243 https://syncsketch.com/sketch/149650#178274 i know there are too many mistakes i have made in this,,,i wish to correct it, for that i need your help...so please spend some of your precious time for giving your valuable feedbacks....all your words are highly appreciated...thank you