I know there are a lot of torque haters out there, but considering the licensing restrictions on Unity Garage Games is bound to put forward some competitive pricing for Torque 3D. Here are some images of the Rivers and Roads system: http://farm4.static.flickr.com/3651/3365175191_9db41dc23c_o.jpg…
Vig has a good point, not to mention that when windows Vista and DirectX 10 come out there will be a wave of new DX10 compliant kit comming out. Now is probably the worst possible time to spend money on an upgrade, especialy graphics. However, the system you outlined would be a good purchase if you were to keep your…
Senior Software Engineer - Game Team https://jobs.lever.co/skydance/1493a018-7dca-4fe2-88a2-aec9269e0ffa At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of…
overhauled UI so there is full gamepad support. UI work is really slow for me, but I was able to use Epics new CommonUI plugin to build a much quicker to setup system than I had. It wasn't worth reworking the UI for this game on its own, but I figured I could reuse the system for my next project, and this would give me…
I guess many of the points I'll bring up have been covered already but anyway. My opinion on the game after playing for about 6 hours: simulation and realism vs. arcade fun driving: This is pretty good balanced. It feels quite realistic, I guess as realistic as it can feel on a console and a gamepad. SO basicly driving…
I love my job, I really like what I do and I couldn't be more happy with the pay, benefits and perks. But like every job there are a few downsides to it. So I'm at work watching my system render out 9720 frames of mini-cinematic animations at 15min a frame. Breaks down to roughly 100 days of nothing but straight rendering.…
Hello all. I am working on developing a road system for a title game taking place in a city using cryengine. I have made a modular road system. But it does not provide the diversity I am looking for. I want to be able to follow terrain and make random bends... etc. I also would like to attach some concrete curbs and…
Hey all, Finally finished the complete toolset! I have put it up on Gumroad so I can push out updates through their platform, which is neat. You can view the tool on gumroad HERE. GREG'S TOOLS v1.3.7 An aid for artists in 3dsMax by allowing the user to utilize the following functions: ☼ UE4 Scene Setup: Set's 3dsMax System…
We want a plugin for Functional Assessment of Biomechanics system. The FAB system is an intergrated motion capture device capable of measuring static body positons as well as dynamic human motions. The skeleton and its related motion data for each joints will be stored as a BVH file format. Our company want a plugin for…
So I've got a character diving into the water, jumping back out then falling back in. He emits a splash in the AnimSequence for each of these. The problem is, with all the tumbling and such the particle emitter is rotating around so the splash isn't splashing up like it's supposed to, its splashing based on whatever…