Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Hey guys, thanks for the comments. Noren said: Noren, thanks for the feedback. I think I understand what you're saying about the metal: If it's hammered it should create those pinched parts, or folds as you say, across the surface. I've tried making my own alphas to recreate this effect, but it's not quite there yet (maybe…
In week 5 we focused on rocks and watched some techniques to take them to the next level using shaders. We focused on adding more details to the rocks, work on the slope vector shader, mesh vert displacement shader and Parallax / Bump offset shader. Here is how my scene looked in week 5: The slope vector shader really adds…
1.Invert green for Blender. Blender requires openGL normal map style. 2. Shaded all smooth will never work perfect for hard surface things. Even if it looks ok in Painter it would never going to be same in actual game. You need either use split/hard edges or face weighted normals to weed out shading gradients from big flat…
Hi everyone,I’m Paruto (also go by Paopao), a microbiology student from Thailand with a deep passion for storytelling through animation. I’m fairly new to filmmaking, but I’m serious about narrative and emotional depth — and I’m hoping to find someone who shares that passion. About Me:During my recent term break, I created…
So I am trying to get a bevel just that edge so that I may extrude it and form a curved surface on the top of the polygon, but a flat surface on the bottom. 'See Ref Photo for Cube'
Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…
Welcome to the voting thread for our next monthly environment art challenge for September & October 2020! Below I've selected a few Environments and Props to get us started. As per the usual, this Challenge will offer two environment options and two prop options - 1 hand-painted and 1 realistic / hard surface each. Please…
Welcome to the voting thread for our next monthly environment art challenge for January & February 2020! To start off, a big thanks to @kadeschui for heading up these challenges for the past few years! Your consistency and diligence is so appreciated! And thank you for allowing me to take over this challenge from this…
Moving on into 2019! Welcome to the next voting thread for the year - May and June 2019 ~ To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, May 1st, once the vote count is in and the concepts have been selected. Please wait to post your work there. Below I've selected a few…