i'm trying to get the same effect this guy did with his coffee mug: Specifically, this is the part i want to achieve: and also this part: I asked him how he achieved it and he was very helpful. He explains it: 'as far as I can tell, you're looking at the smoothing groups, the "ring" in between the 2 bamboo/wood areas looks…
I had to edit mesh maps so I right clicked on mesh normal maps in library of substance painter and export it to click export resource.and substance painter give me 27mb png, I edit it from photoshop, and it's time to export.but here's the thing. if i ctrl+shift+alt+s to save it as png (using PNG-24 preset), it give me 5mb…
Subscirbed for marmoset because of this update, have no prior experience with toolbag though everything looks pretty straightforward. Had to spend some time figuring why textures look downscaled and blurry compared to SP. Turned out had to import roughness in tga, and activate rgba for albedo. But have a problem now a…
Productive in terms of game programming, 3d modeling, and/or sketching? It took me about 2 months to get myself used to constantly studying all this. If I am not on my computer fooling around, doing such practicals, I am probebly reading about them. As I read on Gamedev.net that "one must sleep, eat and breathe game…
good start. - There is a major problem with scale. The pipes and valves r too big which makes all the other objects (barrels and especially forklift) seem tiny. The foreground valve is especially huge by looking at which the ceiling height feels like an average human would touch it with the head. -Lighting. In a dark…
I have been studying and working on my 3d model pieces. I thought it would be better to ask and see if this idea was appealing and how many people would be interested in doing such stuff with me before I settle a day per week for it. Most of the times I am around GH or GH overflow while working on my pieces and we do help…
Here is latest update of my character.I have gone for an unsual approach,i hope to have 2 versions when complete,one will be normal girl with water hose gun etc,the other will be an undead version with the hose gun emitting fire instead of water,she will be all burnt and charred. 2nd time using zbrush. Created lopoly in…