Hi Polycount, this is my first artwork thread. For my university module we were given an assignment which is basically the Brawl challenge, for mine i chose to re-imagine the Training Dojo from Mortal Kombat 9: My re-imagination design was to first take the original scene, age it and have it neglected and then combine it…
So I am currently working on a cockpit for a piece of heavy machinery. I am still in the process of blocking out the scene and figuring out how certain pieces will fit together. You can see a rough blockout of pieces of the console here. Since this is my first scene, I would like to get some feedback on how to approach the…
Hello internet friends. Over the past couple months I've been learning various 3D software for creating environment assets. I've already been creating props for a while now but am transitioning to creating environments and using UE5. While learning these software I've been creating a bunch of random vegetation props and…
mhm id say the colors are looking sort of "stiff". its all pure one tone with no variations. i suggest to put a layer above it and tone around a bit. did u create this in greyscale and then made it colored!? the least unbelievable color is his face. the shadows are too black. i mean no color in there... maybe rethink the…
Been a hot little minute since I posted on here, but I'm back in the swing of 3D things for my final year of game art studies :smile: One of my resolutions for the year is to actually start maintaining personal projects alongside university work, which I arguably should have started doing sooner, though my confidence at…
Had a dream that I was walking on a runway at night in front of two hangars. Two gigantic tankers to the right were being filled with water falling from the sky. Tried to recreate the scene in blender.
Begun to finalize the scene in unreal by adding my texture's previously made into the scene to see how it effects it whilst adding my own dust and fire particles into the scene to further help the scene.
I like it, there is a lot of promise coming from this scene. I think its great you're recreating an environment from BioShock. There is much to be learned from using such wonderful reference. Ok lets get down to what will sell this scene as BioShock box art. Table: - Its the center piece of the room yet is letting the…
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
Process of elimination when dealing with weird errors like this. I'd try the following. Ask these questions...Is it a UV problem, a mesh problem, or a lighting problem? (or combo FTW!) Troubleshoot: Bring pillar into new blank scene/new package....and see if it behaves as expected. (does it light correctly?) If everything…