Hi. Is there any way to make substance painter remember the orientation setting from 3d software (I use 3dsmax)? Do I have to manually make a second layer rotated by 90 degrees for some islands to make it look correct?
Well, others have pretty much covered it in the replies above : by doing everything in a voxel sculpting app (which can indeed be quite fun) you're pretty much shooting yourself in the foot if your goal is to get to clean and efficient game assets from there. Now there are indeed ways to convert what you have to ingame geo…