Hi! I've started working on a new environment for my portfolio and encountered a problem with the lighting. Lighting has always been a weak spot in my projects, and I've often heard that it's important to set it physically accurately if the environment is realistic. So, I consulted the Unity cheat sheet and decided to use…
What platform? That's more important, really. Unity counts by both triangles and vertices, with vertex count being more important. Unity will generate extra verts so that the list of vertices, normals and UVs are even.(I will also generate extra normals and UVs as needed too). That won't effect the look of the models as…
Ya possible via python, just more work. Python2Exe would provide no realy benefit unless you are distributing it to people who don't have python interpreters. Though the amount of work to do this on python is much greater, since python has no gui framework out of the box. So you will have to install the win32 extensions…
My advice came from having worked multiple times on PBR asset authored in SP and used in Unity. The only way to work that way is, first and foremost, to make sure that you have good reference materials (I mean material in the broad sense : textures, scenes, models). There are a handful of special settings to take into…
I've been using Maya/FBX and the materials in Unity somewhat reflect the options in Maya, if I used transparency or specular those come across to Unity, and if the texture is there and in a certain spot it'll automagically find and assign that as well. Strumpy Shader Editor is what you'll be using for node/shader creation.…
Hi, I'm testing out animation exporting from 3ds max to unity and come across some unexpected results. I've basically got a box which scales in size from 0 to 100 over 20 frames. But when I export it to unity and check the animation preview there is no animation. The weird thing is if i take exactly the same box and switch…
irony and satire don't work on the internet, didn't you get the memo? I remember when there was a huge fuss over friends re-united a few years back and everyone signed up. I find it difficult to understand how the "re-united" works because unless you pay money, it's just a list of the assholes you went to school with. What…
Hey there, I'm Jean Go, aka Curing! AutoAttack Games is an independent game studio founded in 2014, developer of Legion TD 2. Legion TD 2 is a 2v2 and 4v4 competitive tower defense for PC that just fully launched on 10/1. Overview - We are looking for a versatile 3D character artist who can make the model and hand-painted…
Hello and welcome to the official Recruitment post for the stand alone game of Island Troll Tribes! You must be 18+ to join our team. No exceptions. Team Structure We will all be working together closely to relay relevant information and work together to build the game. I am local to San Diego so if you are in the area we…
The thread topic should really be "2 years of work" now that MEC2 has had its first release and we are busy adding the UN to finish the mod up. There isn't a ton of new stuff to show, since for the past half year or so the majority of work done is doing unsexy things like; unit icons, damage states, map objects, UI art,…