I am a student in my final year at university and am doing my final year project on Rigging. As part of my research I am trying to find out what animators like / dislike about rigs. If anyone is able to spend 5 minutes answering my questionnaire it would be greatly appreciated. Also if anyone has a rigging wish list they…
This is going to be a big art progress dump. Putting it into subtance, finish baking the normal, and a first texture pass. Rig the model, and a short animation to check for the articulations Import everything into marmoset and set up the scene for lighting and render. experiment with different poses and found one that i…
Hi there! I have a rather dumb question but somehow it also seems pretty important. When i will create a game character model this would be my steps: 1. sculpt highmesh 2. retopo for lowmesh 3. bake & texturing 4. pose Now the "4." is where i was wondering about.... I think a good way to present a gamecharacter is to…
Hey, guys! I've been working with a free Mixamo model + rig, simply for the purposes of a prototype. Ideally, I'd like to simply augment some of the more effective animations available on the Mixamo site with a few custom-made ones, but I've been having trouble getting the control script on their rig to yield usable…
As in the scene scale is too big or too small? In max 1 unit = 1 unreal unit and think the same is true for unity and most other engines. The only way to screw that up is to make things too big or too small, or muck around with the unit setup.... If you're talking about the actual scale of the object has gone wonky you can…
Hello one and all. Im just putting up a quick post to thank the community for the help they have given me. I've recently just been offered my first industry job after 3 years of trying to break in! I havent posted much stuff but I would still like to say a big thank you to everyone who commented and critiqued my stuff!!…
http://img45.exs.cx/img45/7590/pilotsl0oi.jpg killingpeople, perhaps... muahahahaha /scheming Ruz, thanks mate. FatAssasin, thanks for the encouragement Daz I've considered getting rid of the mask - it does look ok without it but I like how it breaks up the 3/4 profile, I guess I will make my mind up nearer completion.…
Is it possible to export a partial fig file? The my core biped has changed, and it looks like the easiest thing to do is save out the fig and apply it to my other characters except they have different hands. I dont suppose any of you know of a way of saving out the hands, applying the new fig then reapplying the hands?
Hello, Infinitesimals
is a Sci-fi indie game. An overview video of the project can be found here: https://www.youtube.com/watch?v=NAjObbYnFYo I’m looking
for an experienced character rigger for contract/remote work. Specifically you should
have experience with rigging characters in Maya (or perhaps Max - i'm open to…
Hi folks, I began working with Hunter this week on the Spirit Bear set [The Progress so far] :: (1) Rigging is complete- Imported & tested within game. (2) First pass for the skinning seems to be holding up. Minor tweaks needed. (3) First anim with the rig, so far. Could be used as a Portrait anim or in-game idle I suppose…