Hello all Polycount friends! Hope all is well. 👋 Re-introduction For those of you who don't know me, I'm Donte'! I used to create a ton of 3D environment / material work but made a switch over to concept art five years ago. I still do dabble in 3D stuff every once in a while though haha. 🎨 Programs 1. Krita (digital…
Hello Polycount! So, long story short - I wanted to learn ZBrush for a long time as my support tool for hard surface modeling (for making details etc). I have found pictures of really beautifully crafted Japanese matchlock (Tanageshima) and I thought it will be a great exercise to create it with help of ZBrush. For start,…
hi guys :) i want to ask you about workflow on creating environment so i see Nate Stephens dvd about creating environment great DVD ... and he is creating a next-gen environment but he just go with modeling . my question is why he is not creating hipoly mesh ? he is not going to use normal map ? it's next-gen environment .…
Need help with an issue I am having with Zbrush great full for any ones help! :D I am creating an ear on the side of a head I used the move tool to pull out the ear on a low sub division then went to subdivision 4 and smooths of the crease lines and adjust on each subdivision leval. i tried extruding on the highest…
I disagree completely and saying that they're wrong isn't going to change anything. It's you against millions of people. Who do you think has more collective time and resources? To call a video game, which is just an arrangement of 1's and 0's a product, means you're committing a misnomer. A video game is no more a product…
Really great program so far, it has a huuuge potential and if most of the really vital flaws with it get fixed I can see it becoming a great addition to many artists workflows. The issues I have faced: -Lack of blendables/filters (Greyed out so I have am guessing they are coming soon). -Clunkyness of creating…
It really depends on what app you're using (I'm guessing max?) and what you are outputting to. You would have one set of maps for wrinkled and one for normal and then blend between them with the composite map (not composite material). The Composite Map allows you to create "layers" similar to photoshop and blend their…
It appears Frozen Codebase is hiring more slaves of the artist nature! As always, feel free to IM/PM me if you have any questions about life out here or my deep philosophies on the meaning of life. The above statement is not approved by Frozen Codebase nor are my philosophies all that deep outside of my logic of why beer…
Have you tried an AI upscaler yet? This sounds like the perfect method since your graphics already exists but are just a bit too small. It might add the detail that you need without the need to redo the graphics from scratch. There are online services that allows you image upscaling. Also free ones. It must not be Topaz…
Can we see the UVs? Where the jacket and the shirt meet is the thing you should fix first, I say. You can create a crisp edge there by having the shirt and jacket UVs separated. Also, from a geometry standpoint, I think her collar might look better with a sharper crease around the ridge, you know? Instead of a rounded…