Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
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@Apstract Hi! I recommend giving the wiki and stickied threads a look to get an overview. Did you check out the links in FrankyPolygon's reply? Using the forums search function, you should find plenty of threads on the topic of "starting out" too. Given that you posted in a thread with props examples and write of objects,…
Yo Polypeeps, In an effort to bump my environment art abilities, I'm recreating the Zeyne Emre Residence apartment, built by Fields Studio. I have a layout of the location built with some blocked in assets, but for now here's a small prop of a modem I've just textured. I'll drop more on here as I complete them. And here's…
Personal shout-out for Bohdan Lvov, his CitiCar prop among others had inspired an overally complicated project as it gradually dawned upon me while working to complete it during these past months, though nevertheless have to say remains a lot of fun so keep safe + best wishes too Bohdan, family and friends in Zaporizhizha…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
Starting next month, the monthly drop for Substance Live users will be available directly on Substance Share. For this month, you'll have to go grab it on our forum. We have prepared a bunch of assets around the Nordic theme this time: several brushes, 2 smart materials and 2 substances (1 filter and 1 texture, with source…
I would probably get rid of your character art from your portfolio, they are by far your weakest pieces and you have improved more since then. I think the main issues I see is the texturing. I am looking at your Wheatley model and I have a feeling you are not baking correctly? If you didn't have a highpoly version of the…
its less about marketing and more about identifying what people need and how they need it. Essentially, in short, people are looking for large libraries of consistent work. Not a handfull of props in this style and a char in that style and a load of random stuff, but 100 consistent high quality props for example, that all…
This is not going to be much news to anyone But I thought I would share it anyway. This can be applied to more than just apples of course but this is my general workflow for making such smaller props and piles to be placed in marketstands or boxes. This is a pretty quick way to get in some color and life in environments…