http://piratportfolio.com/fpp_eng/ My huge article abut FPP gun modeling finaly avaliable in english!I hope you like it! Feel free to share and comment! "The publication concerns creation of models in video games. It discusses issues connected with modelling weapons and props which are held by a character in FPP games. The…
I finished a good amount of model in my small asset shop and want to convert my models into other formats as well. I think the most used game-engines like Unity and follow-ups should be included too. Now are there any batch exporters for .fbx, .obj, 3ds or collada? Its a real jungle of formats.... Which file formats do you…
I'm currently attempting to model my first car in 3ds max - a Mazda 787B. The main body curves are complete and I need to start cutting out holes for the head lights, vents etc. I am totally lost on how to go about modelling the cutout for the headlights since there are multiple curves in there. Could anyone point me in…
Hi, as a first time on these forums I'd like to share and get some feedback on my first try on a gun. Prop: Thompson smg model of 1921 - Selection of reference material Goal: Gun - baked, textured and 'rendered' in UE4 Progress:* (DONE) High poly model * (DONE) Low poly model * (DONE) Baking * (ALMOST DONE) Texturing…
Hey, currently trying to model the cloths on the following character for a University assignment. Really having problems with this, first I tried to model the basic shape of the cloths is Maya, bring the blockout to zBrush and sculpt in the details, but it just simply isn't looking right. I also tried using Panel Loops to…
So Ive made some changes to the model based on feedback. I found a better reference for the face and worked on the overall shape, as well as thinning down the neck. It was also suggested that I put some asymmetry into the clothing detail, as well as recreate the boots separate from the model to make the edges sharper.…
Hey guys. I recently finished my last exam for this semester so I'm now on a 2 week break before school starts again. I'm taking some time to go over my work from this semester and update it a bit, either adding some final touches/polish or just redoing my presentations. I've decided to make a topic about it to have a…
Hi there, So this is important even for highpoly / decimated highpoly model? What do you mean by "is this important" ? Sure enough you want to fix your issue, there's nothing "important" or "not important" about all this ... Regarding your tests : I'd say that your methodology is off, because nothing guarantees that what…
Hello! My name is Matt Webb. I am a project lead of a total conversion for the Source engine called SHIFT (http://www.moddb.com/mods/shift) It is an extensive creative racing game using Half-Life 2. Over the years of development, We have worked with modelers like Fabelar, Laurens Corijn, Robert Fletcher, and Onno van…
I'm looking for a 3D modeler that can make low poly models, rig, and then animate for a game in Unreal Engine. I can't dedicate my funds to multiple 3D models, so instead, I have thought of having a partnership that is held by a contract. After my game is released you get a percentage of how much the game made after a…