Fully agree with Adam there. Some good stuff but a little frustrating to navigate. just a couple of things you could easily tweak which would go a long way. 1) As Adam mentioned you want the person viewing your portfolio to land straight at your strongest piece and be instantly amazed. If they want to know more about you…
Haha, welcome to the dark side MM. Yeah, pretty much any time you can minimize the gradiations in your normal map, you'll minimize smoothing errors, even with a totally synced normal map pipeline. When you throw texture compression into the mix its even worse. Basically what is covered in this thread:…
Ahoy I'd recommend you put the focus on your work, as your portrait stuff is really strong, and really trim down the rest of the site. Keep it simple with your links at the top, as you have now, fewer images in layout (personally I'd go with no images) and make the images of you work a lot larger. Consider using something…
First thing I need to do illustration: documentation. I have downloaded all the new splash and begin to analyze the characters: I need in the illustration Nami is performing an action, invoking an attack. In most images of Riot, you can see glimpses and images making movement. Currently I have 3 images in mind, I want to…
Feel free to post your images directly in the thread. Polycount automatically resizes(and lets users expand) large images, so there is no need to use thumbnails or link to external images. Edit: 3000x*** is a bit large however. =D I think in the 1500-2000 range is going to be plenty to get the point across. We dont really…
I never use the background image option. its buggy, losses alignment and doesnt display at the same fidelity as a plane with the correct shader I usually size a plane to the same proportions as my image and assign a standard material containing the map. its important to make sure hardware shading is enabled in the standard…
it's 2016 fronds please go to the last page<br><img title="Image: http://i.imgur.com/M9UvdvX.jpg" alt="" src="https://i.imgur.com/M9UvdvX.jpg"><br><br><br><br>heyoooo.<br> <br> i'm ike and i am but a humble art-monkey.<br> <br> just making this thread so all my doodlings are in one place.<br> <br> <br> <b><br> accepted…
Hi, so I have recently been upgraded to cs4 at work and I am totally hating it, I thought cs3 was bad but cs4's bad performance and new interface are just frustrating. Please note we're using cs4 not extension 2 so maybe extension 2 fixes some of the issues? Any ways I thought I would share some tips/work arounds if you…
I'm really bad at arms. Especially the underside. So hard to get a good angle for those in reference images. So I did this planar one studying from a scan. It might've been a questionable choice; the man has unusually long, slightly disproportionate arms. Well, the anatomy will be the same. Anyway, it's not quite right,…
Hello guys.... I'm currently taking a model for game class. This week I'm learning how to do high poly model. This is what i got so far for my model and I would love some feedback and any suggestion to make this model look better. The first link is the reference image and other two are my high poly model. Thank you and I…